Gravitational Staff (30-36 power, 8 apr, physical element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+14 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.6
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 67.59 physical (gravity) damage.
Each target moved beyond the first increases the damage by 8.45 (up to a maximum of 33.80 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+14 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.6
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 67.59 physical (gravity) damage.
Each target moved beyond the first increases the damage by 8.45 (up to a maximum of 33.80 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
Hornet Stingers (16/20, 18-25.2 power, 10 apr)
Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 20
Damage (Ranged): +45 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
Hornet Stingers (16/20, 18-25.2 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +5.0%
Capacity: 20
Damage (Ranged): +45 crippling poison
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
Dream Malleus (56-84 power, 5 apr)
Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 28% chance to cause random gloom
Damage (Melee): +38 mind / +20 physical
When wielded/worn:
Changes stats: +7 Cun / +4 Wil
Changes resistances: +9% fire
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Psi when hit: +0.16
Mindpower: +15 (+7 eff.)
Mental crit. chance: +5%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 28% chance to cause random gloom
Damage (Melee): +38 mind / +20 physical
When wielded/worn:
Changes stats: +7 Cun / +4 Wil
Changes resistances: +9% fire
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Psi when hit: +0.16
Mindpower: +15 (+7 eff.)
Mental crit. chance: +5%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 18%; cure magical, physical, mental)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 18%; cure magical, physical, mental)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Samuregoblek the Bleakrend (12 def, 3 armour, 72-86.4 power, 193.5 block)
Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 72.0 - 86.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +5.0%
Block value: +194
Damage (Melee): +16 light
Burst (radius 2) on crit: +8 arcane
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +14%
Effects when hit in melee:
* 23% chance to blind
Damage when hit (Melee): 4 darkness / 4 arcane
Changes stats: +5 Mag / +6 Con
Changes resistances: +30% acid / +14% light / +18% mind
Talent granted: +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Samuregoblek the Bleakrend (12 def, 3 armour, 72-86.4 power, 193.5 block)Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 72.0 - 86.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +5.0%
Block value: +194
Damage (Melee): +16 light
Burst (radius 2) on crit: +8 arcane
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +14%
Effects when hit in melee:
* 23% chance to blind
Damage when hit (Melee): 4 darkness / 4 arcane
Changes stats: +5 Mag / +6 Con
Changes resistances: +30% acid / +14% light / +18% mind
Talent granted: +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
shattering voratun pickaxe (dig speed 11 turns)
Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 5
When wielded/worn:
Changes stats: +3 Str
Changes resistances penetration: +24% physical
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
shattering voratun pickaxe (dig speed 11 turns)Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 5
When wielded/worn:
Changes stats: +3 Str
Changes resistances penetration: +24% physical
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Glarevengeance (21/21, 55.5-66.6 power, 6 apr)
Requires:
- Dexterity 48
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 55.5 - 66.6
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Light
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
On weapon hit:
* 40% chance to blind
* 40% chance to inflict 15% damage reduction
* 10% chance to stun, blind, pin, or confuse the target
Damage (Ranged): +17 temporal / +8 darkness / +11 physical
Burst (radius 1) on hit: +20 light
Burst (radius 2) on crit: +16 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Glarevengeance (21/21, 55.5-66.6 power, 6 apr)Requires:
- Dexterity 48
3.00 Encumbrance.
Type: ammo / shot ; tier 5
Base power: 55.5 - 66.6
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Light
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 21
On weapon hit:
* 40% chance to blind
* 40% chance to inflict 15% damage reduction
* 10% chance to stun, blind, pin, or confuse the target
Damage (Ranged): +17 temporal / +8 darkness / +11 physical
Burst (radius 1) on hit: +20 light
Burst (radius 2) on crit: +16 darkness
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
troll-hide cured leather armour of the wind (8 def, 4 armour)
Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +6.0%
Armour: +4
Defense: +8 (+2 eff.)
Fatigue: +7%
Life regen: +4.10
Stamina each turn: +0.60
Maximum life: +34.00
Healing mod.: +12%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 97 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
troll-hide cured leather armour of the wind (8 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +6.0%
Armour: +4
Defense: +8 (+2 eff.)
Fatigue: +7%
Life regen: +4.10
Stamina each turn: +0.60
Maximum life: +34.00
Healing mod.: +12%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 5.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 97 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
The Cage (0 def, 0 armour)
Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Changes resistances: +30% mind / +10% all
Changes resistances cap: +30% mind
Global speed: -25%
You are immune to mental status effects.
Nothing will ever reach you again.
This item has been sent to the Item's Vault.
The Cage (0 def, 0 armour)Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Changes resistances: +30% mind / +10% all
Changes resistances cap: +30% mind
Global speed: -25%
You are immune to mental status effects.
Nothing will ever reach you again.
This item has been sent to the Item's Vault.
Yaldan Baoth (0 def, 6 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +10 Wil / +7 Con
Changes resistances: +10% light / +15% darkness
Changes resistances cap: +10% darkness
Changes damage: +10% light
Sight radius: -2
Reduce all damage from unseen attackers: 25%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.
Yaldan Baoth (0 def, 6 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +10 Wil / +7 Con
Changes resistances: +10% light / +15% darkness
Changes resistances cap: +10% darkness
Changes damage: +10% light
Sight radius: -2
Reduce all damage from unseen attackers: 25%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.
Un'fezan's Cap (1 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+1 eff.)
Mindpower: +8 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+1 eff.)
Mindpower: +8 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.
Shineking (dig speed 28 turns)
Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour: +6
Damage when hit (Melee): 8 light
Changes stats: +2 Str
Changes resistances: +12% nature
Changes damage: +7% nature / +12% light
Life regen: +0.40
Maximum stamina: +10.00
Healing mod.: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Shineking (dig speed 28 turns)Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour: +6
Damage when hit (Melee): 8 light
Changes stats: +2 Str
Changes resistances: +12% nature
Changes damage: +7% nature / +12% light
Life regen: +0.40
Maximum stamina: +10.00
Healing mod.: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.