Burnreign the voratun amulet
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes resistances: +23% lightning / +28% temporal / +9% darkness
Changes resistances penetration: +10% fire
Physical save: +21 (+5 eff.)
Spell save: +18 (+3 eff.)
Mental save: +23 (+5 eff.)
Pinning immunity: +44%
Stun/Freeze immunity: +22%
Knockback immunity: +37%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Burnreign the voratun amuletRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes resistances: +23% lightning / +28% temporal / +9% darkness
Changes resistances penetration: +10% fire
Physical save: +21 (+5 eff.)
Spell save: +18 (+3 eff.)
Mental save: +23 (+5 eff.)
Pinning immunity: +44%
Stun/Freeze immunity: +22%
Knockback immunity: +37%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Glacierlace (0 def, 7 armour)
Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +7
Damage when hit (Melee): 10 physical
Changes stats: +2 Str / +4 Dex / +2 Wil / +3 Cun
Changes resistances: +18% cold
Talent cooldown: Double Strike (-1 turn)
Physical save: +8 (+3 eff.)
Light radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Glacierlace (0 def, 7 armour)Requires:
- Level 25
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +7
Damage when hit (Melee): 10 physical
Changes stats: +2 Str / +4 Dex / +2 Wil / +3 Cun
Changes resistances: +18% cold
Talent cooldown: Double Strike (-1 turn)
Physical save: +8 (+3 eff.)
Light radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
regeneration infusion of the sneak (heal 192; 14 cd)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 192 life over 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
regeneration infusion of the sneak (heal 192; 14 cd)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 192 life over 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)
Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 31.64 arcane and 30.24 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+8 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 31.64 arcane and 30.24 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+8 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.