
Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Dex, 20% Str
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +6
Defense +12 (+4 eff.)
Fatigue +7%
Max.HP +40.00
---------- misc
Infravis +3
Masteries
-0.20 Cunning/Stealth
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Eldoral Last Resort4.0
T3 sling 1H weapon
Reqs Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 118%
Range +10
While equipped:
Stats +3 Cun +4 Dex
dps ----------
Dmg.mod +15% physical
---------- misc
Cooldown Swift Shot -1
Hurricane Shot -2
When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.

Blazethorn the steel ring0.1
T2 ring jewelry
[Rare]
Psionic
While equipped:
Stats +1 Wil
dps ----------
Res.pen +20% cold
Melee Ret 2 light
----- def -----
Resists +6% light +3% cold
Mind.save +6 (+2 eff.)
Confus- +21%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Inertial Twine0.1
T3 ring jewelry
[Unique]
Master/Psionic
While equipped:
Stats +4 Str +8 Wil
dps ----------
Dmg.mod +5% physical
----- def -----
Armour +5
Resists +5% physical
Phys.save +12 (+6 eff.)
Knockbk- +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.

Cyremilaith (7 def, 0 armour)2.0
T1 cloak armor
[Rare]
Master
While equipped:
dps ----------
Dmg.mod +3% acid
Apr +5
----- def -----
Defense +7 (+3 eff.)
Resists +3% acid
Phys.save +5 (+3 eff.)
---------- misc
Stam/turn +2.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Sleetkill (49-78 power, 3 apr)3.0
T4 greatsword 2H weapon
Reqs Str 35
[Random Unique]
Disrupt/Psionic
Power 49.0 - 78.4 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +3
Crit +4.5%
Atk.spd 100%
Melee+ +17 darkness
Against +17% Living
On Hit.r1 +4 cold
On Crit.r2 +4 acid
On Hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Dmg.mod +12% acid +3% cold
Melee Ret 6 cold
----- def -----
Resists +21% acid +17% lightning
+16% fire +25% cold
+7% all
Spell.save +13 (+4 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0
T4 mindstar 1H weapon
[Unique]
Nature/Psionic/Unknown
Power 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
dps ----------
Spell.crit +12%
Mind.crit +12%
Spell.pwr +12 (+3 eff.)
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 28
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Brenulathazor the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0
T5 staff 2H weapon
[Rare]
Nature
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +10 Str
dps ----------
Spell.crit +5%
Spell.pwr +15 (+4 eff.)
Dmg.mod +30% cold
Res.pen +15% arcane
Melee Ret 4 arcane
----- def -----
Defense +11 (+2 eff.)
Resists +5% arcane
Crit.chn- 10.00%
---------- misc
Light +2
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.3
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 93.96 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
