

Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Power: 107% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 111%
On weapon crit:
* splashes the target with acid
* cripple the target
Damage (Melee): +6 acid
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +6.0%
Changes stats: +2 Dex
Changes resistances: +9% lightning
Mental save: +3 (+2 eff.)
Psi when hit: +0.12
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Power: 104% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage Shield penetration (this weapon only): +50%
Damage (Melee): +5 lightning
When wielded/worn:
Changes stats: +2 Mag / +4 Wil
Vim when firing critical spell: +1.00
Spellpower: +4 (+2 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 25
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Power: 137% Range: 1.7x
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns.
Also if the target is protected by a temporary damage shield there is 60% chance to shatter it.
Armor reduction chance increases with your Physical Power.
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +10
Fatigue: +5%
Effects on melee hit:
* 15% chance to corrode armour by 30%
Damage when hit (Melee): 12 acid
Changes damage: +6% mind
Life regen: +4.40
Infravision radius: +1
Healing mod.: +52%
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +2
Defense: +6 (+6 eff.)
Ranged Defense: +6 (+6 eff.)
Fatigue: +8%
Effects on melee hit:
* 15% chance to inflict 15% damage reduction
Damage (Melee): 6 fire
Damage when hit (Melee): 10 fire
Changes resistances: +12% blight / +12% nature / +10% arcane
Changes damage: +9% mind
Talent granted: +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+9 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 3
Power: 122% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Crit. chance: +3.0%
Attack speed: 100%
Block value: +44
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +4
Defense: +6 (+6 eff.)
Fatigue: +8%
Effects when hit in melee:
* 12% chance to daze at end of turn
Changes stats: +1 Dex
Changes resistances: +13% lightning
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 45% Str, 5% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+6 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.