
Chirebers the steel ritual blade (100% power, 6 apr)Requires:
- Magic 14
- Dexterity 14
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / ritual blade ; tier 2
Power: 100% Range: 1.3x
Uses stats: 45% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* stuns the target for 4 turns
* cripple the target
Damage conversion: 12% fire
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +4 Str / +2 Mag
Changes resistances penetration: +10% lightning
Changes damage: +10% fire
Reduces incoming crit damage: 15.00%
Spell crit. chance: +4%
Talent on hit(spell): Lightning (10% chance level 2).
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Blighted Maul (204% power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 204% Range: 1.5x
Uses stat: 140% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 228.80 to 686.40 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other craatures within radius 4), dealing 575.90 to 1151.80 physical damage (based on Strength) to each, costing 45 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Mandible of Ungolmor (150% power, 12 apr)Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Power: 150% Range: 1.3x
Uses stats: 35% Dex, 30% Cun, 35% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +12
Crit. chance: +22.0%
Attack speed: 100%
On weapon crit:
* inflicts pinning spydric poison upon the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +5
Armour Hardiness: +5%
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Light radius: -2
It can be used to activate talent Creeping Darkness (costing 23 power out of 40/40) :
Effective talent level: 3.0
Power cost: 23 out of 40/40.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 93.15 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark.
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.
