
Voranor1.0
T3 lite
[Random Unique]
Nature/Disrupt
While equipped:
dps ----------
Phys.pwr +10 (+3 eff.)
Dmg.mod +9% physical
----- def -----
Armour +2
Defense +10 (+3 eff.)
Resists +3% all
Spell.save +7 (+6 eff.)
Max.HP +94.00
---------- misc
Max.stam +10.00
Light +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% acid +15% nature
+15% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+2 eff.)
Resists +30% nature +11% all
Phys.save +10 (+3 eff.)
Spell.save +10 (+5 eff.)
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
dps ----------
Spell.pwr +10 (+3 eff.)
Melee+ 25 vim draining blight
Melee Ret 25 vim draining blight
----- def -----
Phys.save +10 (+2 eff.)
Spell.save +10 (+4 eff.)
Mind.save +10 (+3 eff.)
Disease- +100%
---------- misc
Max.vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
Blood Grasp:
Level 5.0
Pwr.cost 12 out of 12/12.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Project a bolt of corrupted blood, doing 213.73 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+6 eff.)
----- def -----
Armour +50
Defense +40 (+13 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+9 eff.)
Spell.save +35 (+10 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Eastern Wood Hat (15 def, 0 armour)2.0
T5 head armor
[Unique]
Master
While equipped:
Stats +12 Cun +18 Dex
dps ----------
Phys.crit +10.0%
Steam.crit +15%
Dmg.mod +10% physical
Res.pen +15% physical
Acc +40 (+9 eff.)
Apr +15
----- def -----
Defense +15 (+5 eff.)
Blind- +100%
---------- misc
Infravis +0
Sight +0
See.Stealth +0
See.Invis +0
Masteries
+0.20 Steamtech/Gunslinging
+0.20 Steamtech/Bullets mastery
This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 96.0 - 144.0 Physical
Uses 140% Str
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 18
* Blasts creatures in a radius 1 shockwave around your target for 417.01 to 1251.03 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 1092.08 to 2184.16 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Ureslak's Molted Scales (0 def, 0 armour)2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning
+20% darkness +20% fire
+20% cold +20% nature
-30% arcane
Res.Cap +10% lightning
+10% darkness +10% fire
+10% cold +10% nature
-30% arcane
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 50 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.

Storm Fury4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Acc+ +0.3% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+12 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+7 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 84 to 168 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.

Sparktouch the drakeskin leather armour (20 def, 8 armour)9.0
T5 light armor
[Random Unique]
Master
While equipped:
Stats +6 Str
dps ----------
Phys.crit +11.0%
Crit.mult +35.00%
Phys.pwr +20 (+4 eff.)
Dmg.mod +9% lightning +6% cold
----- def -----
Armour +8
Defense +20 (+5 eff.)
Fatigue +8%
Resists +3% acid +12% physical
+12% light +6% temporal
+6% arcane +17% darkness
---------- misc
Light +1
Track:
Puts all charms on 30 cooldown
Level 2.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Sense foes around you in a radius of 38 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

huh [power 476] (15 cooldown)2.0
T5 totem charm
[Random Unique]
Nature
While equipped:
Stats +3 Con
dps ----------
Acc +15 (+3 eff.)
----- def -----
Armour +12
Defense +25 (+7 eff.)
Heal yourself and all friendly characters within 10 spaces for 476
Puts all charms on 15 cooldown
100% to increase all damage by 28% for 2 turns.
100% to cleanse 3 total effects of type disease, wound, or poison.
100% to gain a 35% chance to evade weapon attacks for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

junk1.0
T5 belt armor
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +7 Str +13 Dex +7 Wil
+13 Cun +10 Lck
dps ----------
Mind.pwr +11 (+3 eff.)
Dmg.mod +27% blight +6% cold
Res.pen +30% nature
On Hit (Melee):
* 24% chance to slow global speed by 66%
----- def -----
Phys.save +35 (+10 eff.)
Spell.save +19 (+6 eff.)
Mind.save +19 (+5 eff.)
Stealth +12
HP.reg +3.00
Heal.mod +30%
---------- misc
T.Disarm +23
Infravis +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.

bigly (25 def, 0 armour)2.0
T5 cloak armor
[Random Unique]
Nature/Master
While equipped:
Stats +12 Str +9 Dex +6 Wil
+12 Con
dps ----------
Dmg.mod +9% arcane
Res.pen +15% arcane
----- def -----
Defense +25 (+11 eff.)
Resists +25% light +25% fire
Crit.dmg- 17.75%
Phys.save +28 (+9 eff.)
Spell.save -30 (-11 eff.)
Stealth +15
Max.HP +109.00
---------- misc
Stam/turn +1.50
Mana/turn -0.50
Masteries
+0.40 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Hailblack the pair of voratun boots (21 def, 15 armour)3.0
T5 feet armor
[Random Unique]
Nature/Master
While equipped:
Stats +2 Cun +12 Dex
dps ----------
Crit.mult +10.00%
Dmg.mod +3% cold
----- def -----
Armour +15
Defense +21 (+10 eff.)
Fatigue +4%
Resists +26% lightning
+14% temporal +15% acid
+15% fire +5% arcane
+24% cold
Mind.save +6 (+2 eff.)
---------- misc
Max.hate +8.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

???0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +10 Str +10 Dex +10 Wil
----- def -----
Resists +6% acid +60% temporal
+6% lightning +30% cold
+3% nature +28% fire
Spell.save +6 (+2 eff.)
Poison- +24%
Silence- +24%
Pinning- +89%
Knockbk- +110%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Corruptionworth the voratun plate armour (0 def, 16 armour)17.0
T5 massive armor
Reqs - Massive armour training
Str 60
[Random Unique]
Nature/Psionic
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Crit.mult +5.00%
Mind.pwr +10 (+3 eff.)
On Hit (Melee):
* 21% chance to slow global speed by 61%
----- def -----
Armour +16
Fatigue +22%
Resists +12% acid +15% physical
+26% darkness
+15% lightning
+26% blight +14% cold
+9% mind +13% fire
Mind.save +22 (+7 eff.)
Disarm- +35%
Stun/Frz- +40%
Knockbk- +35%
---------- misc
Hate/m.crit +1.00
Max.psi +30.00
Light +2
Cooldown Rush -5
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
