
pouch of stralite shots 'Xodhedanor' (21/21, 46-55.2 power, 5 apr)Requires:
- Dexterity 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Base power: 46.0 - 55.2
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 21
On weapon hit:
* 20% chance to torment the target
Damage (Ranged): +33 insidious poison / +16 cold / +5 mind / +9 darkness
Burst (radius 2) on crit: +8 temporal / +9 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Tarrekhad (24-33.6 power, 9 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 24.0 - 33.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +3.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +15%
Burst (radius 1) on hit: +7 fire
Burst (radius 2) on crit: +8 arcane
When wielded/worn:
Changes damage: +3% arcane
Reduces incoming crit damage: 5.00%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 27.5-38.5 power, 60 block)Requires:
- Strength 25
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 27.5 - 38.5
Uses stat: 150% Str
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Crit. chance: +2.0%
Block value: +60
When wielded/worn:
Armour: +10
Defense: +9 (+3 eff.)
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.

Salukira the RadiancemireRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +8 (+3 eff.)
Damage when hit (Melee): 8 light
Changes stats: +4 Dex
Changes resistances penetration: +15% light / +5% fire
Changes damage: +6% light / +9% fire
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Jetwinnow (30-41 power, 5 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 29.5 - 41.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +11 darkness
Damage (radius 2) on crit: +8 darkness
Damage against: +10% Living
When wielded/worn:
Accuracy: +19 (+7 eff.)
Defense: +9 (+5 eff.)
Changes stats: +3 Dex
Changes resistances penetration: +25% acid
Changes damage: +15% darkness
Disarm immunity: +30%
Combat speed: +10%
One-handed war axes.
This item has been sent to the Item's Vault.

ScorpionnullRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +11 acid / +8 nature
When wielded/worn:
Accuracy: +22 (+8 eff.)
Physical crit. chance: +4.0%
Changes resistances: +6% nature
Changes resistances penetration: +5% arcane
Changes damage: +14% acid / +3% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

ElenuvonRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +3.0%
Physical power: +15 (+4 eff.)
Changes stats: +3 Str / +11 Wil / +15 Con
Changes damage: +9% blight
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +27.00
Spell crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Colaryem (48-77 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +11.0%
Attack speed: 56%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+7 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Gysaledas the Cinderbone (0 def, 6 armour, 26-31 power, 85 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 25.5 - 30.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +85
On weapon hit:
* 10 arcane resource burn
Damage (Melee): +8 fire
Damage (radius 1) on hit: +4 fire
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes resistances: +13% blight / +12% nature / +12% light
Talent granted: +1 Block
Spell save: +9 (+4 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.

Dedication (31-43 power, 6 apr)Requires:
- Cunning 24
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Base power: 31.0 - 43.4
Uses stats: 20% Cun, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.

Ragovor the Vipervalor (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Effects on melee hit:
* 10% chance to slow global speed by 41%
Changes stats: +5 Dex / +2 Wil / +3 Cun
Changes resistances: +6% mind
Mental save: +11 (+5 eff.)
Light radius: +1
See invisible: +15
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Hornet Stingers (18/20, 18-25 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.
