
Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

Silent Blade (25-32 power, 10 apr)Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Cun, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR (max 50%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Star Shot (13/20, 32-38 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+3 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature / +13% all
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.30 Wild-gift / Moss
Physical save: +15 (+6 eff.)
Life regen: +0.20
Mindpower: +12 (+4 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Stokereek the elm longbowRequires:
- Dexterity 11
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +6
Damage (radius 1) on hit: +12 fire
When wielded/worn:
Physical power: +8 (+4 eff.)
Effects on ranged hit:
* 20% chance to slow global speed by 52%
Damage when hit (Melee): 6 fire
Changes stats: +3 Str
Light radius: +2
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

projecting thorny mindstar of frost (8-9 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Armour: +8
Damage (Melee): 7 cold
Changes resistances: +9% cold
Changes resistances penetration: +8% cold
Changes damage: +9% lightning / +5% fire / +9% cold
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection
Talent granted: +1 Attune Mindstar
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Freezeknave the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +16 blight / +32 cold
When wielded/worn:
Changes stats: +2 Wil
Changes resistances: +12% cold
Changes damage: +6% lightning / +30% cold
Critical mult.: +20.00%
Spellpower: +20 (+8 eff.)
Spell crit. chance: +2%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Bleakbane (24/24, 46-65 power, 10 apr)Requires:
- Dexterity 24
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 46.5 - 65.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 24
On weapon hit:
* 32% chance to slow global speed by 52%
* 20% chance to knock the target back 3 spaces and deal 158 physical damage
Damage (Ranged): +15 physical
Damage (radius 1) on hit: +20 darkness
Damage (radius 2) on crit: +4 darkness
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

quiver of ash arrows 'Offalnaught' (15/15, 20-27 power, 7 apr)Requires:
- Dexterity 16
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 19.5 - 27.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 15
On weapon hit:
* 20% chance to slow global speed by 52%
Damage (Ranged): +31 nature
Damage (radius 1) on hit: +8 light
Damage (radius 2) on crit: +20 nature / +8 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Glitterblight the gold ringRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +8 (+4 eff.)
Damage when hit (Melee): 6 light
Changes stats: +6 Str / +5 Con
Changes resistances: +9% mind
Changes resistances penetration: +10% mind / +20% cold
Changes damage: +6% light / +3% mind
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.
