
Inertial TwineRequires:
- Level 15
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +4 Str / +8 Wil
Changes resistances: +5% physical
Changes damage: +5% physical
Physical save: +12 (+3 eff.)
Knockback immunity: +100%
This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
It is part of a set of items.
This would be great with a mighty matching belt.
When wielded/worn:
Armour: +2
Changes stats: +4 Str
Changes resistances: +10% lightning / +10% cold
Knockback immunity: +50%
Maximum life: +60.00
When used to modify unarmed attacks:
Base power: 17.0 - 18.7
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +1
Crit. chance: +4.0%
Attack speed: 125%
When this weapon hits: Call Lightning (25% chance level 5).
Damage (Melee): +10 lightning / +10 cold
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 182.12 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Mighty GirdleRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Void ShardRequires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spellpower: +10 (+9 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 111.00 temporal and 114.33 darkness damage (based on Magic)
Activation costs 20 power out of 40/40.
This jagged shape looks like a hole in space, yet it is solid, though light in weight.
This item has been sent to the Item's Vault.

Rod of Spydric Poison (1/1)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / rod
It can be used to shoot a bolt of spydric poison out to range 8, dealing 244.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move
Activation costs 25 power out of 25/25.
This rod carved out of a giant spider fang continuously drips venom.
This item has been sent to the Item's Vault.

cashmere cloak of implacability (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Physical save: +7 (+2 eff.)
Mental save: +10 (+3 eff.)
Only die when reaching: -50.00 life
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +22
Crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to reduce strength, dexterity, and constitution by 10
* Blasts creatures in a radius 1 shockwave around your target for 179.67 to 539.01 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other creatures within radius 4), dealing 442.96 to 885.92 physical damage (based on Strength) to each
Activation costs 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+21 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

Kinetic Spike (38-49 power, 40 apr)Requires:
- Willpower 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 40% Dex, 30% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +40
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical power: +15 (+3 eff.)
Changes resistances penetration: +30% physical
Talent mastery: +0.20 Psionic / Augmented striking
It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage
Activation costs 10 power out of 10/10.
A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.
This item has been sent to the Item's Vault.

Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 57.0 - 68.4
Uses stat: 100% Str
Damage type: Stunning fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +7.0%
Block value: +235
On weapon hit:
* releases a burst of dark fire, dealing damage equal to your magic stat
Damage conversion: 50% darkness
When wielded/worn:
Armour: +18
Defense: +8 (+2 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +25%
Damage when hit (Melee): 24 darkness / 24 fire
Changes resistances: +20% darkness / +35% fire
Talent granted: +1 Block
Spellpower: +8 (+5 eff.)
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.

warden's dragonbone longbow of true flightRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When wielded/worn:
Accuracy: +15 (+4 eff.)
Physical crit. chance: +14.0%
Ammo reloads per turn: +3
Changes stats: +6 Mag
Changes resistances penetration: +12% temporal / +17% physical
Changes damage: +11% temporal / +17% physical
Talent mastery: +0.15 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

elven-silk cloak 'Emelykira' (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 10 mind
Changes stats: +3 Str / +5 Mag / +2 Wil / +3 Con
Changes resistances: +18% nature / +18% blight
Changes damage: +6% mind
Spell save: +12 (+4 eff.)
Mental save: +6 (+2 eff.)
Life regen: +8.00
Maximum mana: +76.00
Healing mod.: +14%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

living voratun shield of earthen fury (0 def, 17 armour, 68-81 power, 183 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 67.5 - 81.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +183
On weapon hit:
* Deal physical damage equal to your armor (52)
Damage (Melee): +16 nature
When wielded/worn:
Armour: +17
Fatigue: +8%
Changes resistances: +16% nature / +18% blight
Talent granted: +1 Block
Maximum life: +70.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

soothing dragonbone wand of shielding [power 464] (20 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
It can be used to create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Heal for 52.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
