
Overclocked Radius (28-42 power, 19 apr)Requires:
- Strength 24
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 3
Base power: 28.0 - 42.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +19
Crit. chance: +9.0%
Attack speed: 100%
Block value: +50
On weapon hit:
* increase paradox by a random amount
On weapon crit:
* increase paradox by a drastic amount with a chance to do an anomaly (0% chance). If anomaly triggers, halve paradox.
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +7
Defense: +10 (+2 eff.)
Fatigue: +9%
Damage affinity(heal): +30% temporal
Talents granted: +2 Block +1 Paradox Pool
Attack speed increases with paradox, up to 250% at 1000 paradox.
Faced with the petty quandaries of 'conventional physics', some mad tinker must have coated this sawblade with a fine sheathe of dilated time to maximize its speed.
There were ...side effects.
This item has been sent to the Item's Vault.

Olerach the Pyrekiller (41.5-53.95 power, 9 apr)Requires:
- Dexterity 35
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Base power: 41.5 - 54.0
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +16 fire
When wielded/worn:
Changes resistances: +30% acid / +12% fire / +6% darkness / +9% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Newly picked upFloestriker the voratun greatmaul (84-126 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 84.0 - 126.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (radius 2) on crit: +61 lightning / +63 cold
Damage against: +42% Unnatural
When wielded/worn:
Changes stats: +3 Str
Changes resistances penetration: +30% lightning / +31% cold / +10% darkness
Changes damage: +21% cold
Reduces incoming crit damage: 10.00%
Light radius: +3
Movement speed: +70%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Newly picked upAeruwyn the voratun longsword (42-58.8 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +15 temporal / +13 cold
When wielded/worn:
Accuracy: +13 (+3 eff.)
Defense: +12 (+3 eff.)
Changes stats: +5 Wil / +1 Mag
Changes resistances: +15% temporal
Spell save: +9 (+9 eff.)
Disarm immunity: +43%
Mana each turn: +0.04
Maximum vim: +10.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Shoes of Moving Quickly (10 def, 12 armour)Requires:
- Level 25
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +12
Defense: +10 (+2 eff.)
Fatigue: +3%
Changes stats: +8 Cun / +8 Dex
Pinning immunity: +100%
Knockback immunity: -100%
Steampower: +5 (+1 eff.)
You move 3 spaces at once.
Accurately? Less so.
This item has been sent to the Item's Vault.

Wintertide (39-54.6 power, 10 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 41.49 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.
Damage (Melee): +25 ice
When wielded/worn:
Damage when hit (Melee): 40 ice
Changes resistances: +25% cold
Changes damage: +20% cold
Ice block penetration: +35%
No Winter Storm Active
It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area
Activation costs 27 power out of 40/40.
The air seems to freeze around the blade of this sword, draining all heat from the area.
It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.
This item has been sent to the Item's Vault.

Blastsweep (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Damage when hit (Melee): 10 lightning
Changes stats: +6 Mag / +6 Wil
Changes resistances penetration: +25% lightning / +15% arcane
Changes damage: +15% arcane / +30% fire
Mana each turn: +0.60
Maximum mana: +56.00
Spell crit. chance: +5%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Adawyn the Cloudmaster (67-100.5 power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.0 - 100.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 19% chance to slow global speed by 60%
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +4 mind
Damage (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +17 (+9 eff.)
Armour penetration: +14
Effects on melee hit:
* 20% chance to reduce all saves and defense by 32
Changes resistances: +12% mind
Changes resistances penetration: +5% mind / +14% all
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Newly picked upLisothra (62-100 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 62.5 - 100.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Splash the target with acid dealing 88 damage over 5 turns and reducing armor and accuracy by 11
Damage (radius 2) on crit: +12 temporal
When wielded/worn:
Armour penetration: +20
Physical crit. chance: +37.0%
Changes stats: +3 Str / +2 Dex / +1 Cun
Changes resistances penetration: +5% temporal
Critical mult.: +38.00%
See invisible: +6
Massive two-handed swords.
This item has been sent to the Item's Vault.

Newly picked upRainshear the voratun greatsword (66-106 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 66.0 - 105.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce armor by 27%
Damage (Melee): +8 acid
Damage (radius 1) on hit: +16 acid
Damage (radius 2) on crit: +54 acid / +62 fire / +47 nature / +8 blight
When wielded/worn:
Accuracy: +16 (+5 eff.)
Armour penetration: +17
Changes stats: +13 Str
Changes resistances: +6% blight
Changes resistances penetration: +20% acid / +16% fire / +27% nature
Changes damage: +6% nature / +20% physical
Global speed: +4%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +7 Mag / +7 Wil / +7 Cun
Changes resistances: +15% all
Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical
Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy
Mana each turn: +2.00
Maximum mana: +77.00
Spellpower: +35 (+16 eff.)
Spell crit. chance: +12%
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Elodamina the Flamepython (36-47 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +18 temporal
Damage (radius 1) on hit: +12 blight / +20 fire
Damage (radius 2) on crit: +8 blight
When wielded/worn:
Physical crit. chance: +29.0%
Physical power: +13 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 15
Changes resistances: +20% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Xanidhelaith the Carrionwarden (30-36 power, 6 apr, blight element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +15 (+3 eff.)
Damage when hit (Melee): 6 darkness
Changes resistances: +6% nature
Changes resistances penetration: +5% cold
Changes damage: +30% acid / +30% darkness / +30% blight / +30% fire / +6% nature / +6% cold
Talent granted: +1 Command Staff
Mana each turn: +0.28
Maximum mana: +100.00
Spellpower: +31 (+9 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +28%
Damage Shield Power: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun longsword 'Eclipsequarry' (54-76 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 54.5 - 76.3
Uses stat: 73% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +4 temporal
Damage (radius 1) on hit: +8 temporal
When wielded/worn:
Accuracy: +12 (+4 eff.)
Defense: +11 (+4 eff.)
Damage when hit (Melee): 6 temporal
Changes resistances: +3% darkness
Changes resistances penetration: +5% temporal
Disarm immunity: +37%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
