

0.0
T3 mechanical cog
[Legendary]
Unknown
While equipped:
Stats +5 Cun +3 Wil
10% chances when you are hurt to negate the blow entirely.
A tiny set of metal pieces. It seems to move on its own.
This item has been sent to the Item's Vault.


17.0
T4 massive armor
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+12 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 15 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+2 eff.)
----- def -----
Armour +10
Defense +10 (+5 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.


9.0
T5 light armor
[Rare]
Psionic
While equipped:
Stats +9 Cun +14 Wil
dps ----------
Spell.crit +3%
Crit.mult +20.69%
Spell.pwr +15 (+3 eff.)
Phasing +31%
----- def -----
Armour +8
Defense +20 (+8 eff.)
Fatigue +8%
Spell.save +19 (+5 eff.)
Mind.save +21 (+4 eff.)
Def/telep +16
Res/telep +16%
Dur/telep +16%
---------- misc
Mana/turn +0.24
Max.vim +30.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


3.0
T4 whip 2H weapon
[Unique]
Nature/Master
Power 168% Range: 1.1x
Uses 40% Wil, 90% Str, 40% Dex
Dmg Physical
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +14.0%
Atk.spd 125%
On Hit: 10% Lightning Breath 3
On Hit: 10% Poison Breath 3
On Hit: 10% Acid Breath 3
On Hit:
* hit up to two adjacent enemies
While equipped:
dps ----------
Dmg.mod +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.


3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 172% Range: 1.6x
Uses 40% Wil, 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.


1.0
T4 dagger 1H weapon
Reqs Dex 35
[Random Unique]
Arcane/Psionic
Power 137% Range: 1.3x
Uses 40% Wil, 45% Str, 45% Dex
Dmg Physical
Acc+ +0.3% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
Melee+ +30 darkness +13 cold
Against +29% Living
On Hit.r1 +12 darkness
On Crit.r2 +8 darkness
While equipped:
dps ----------
Dmg.mod +6% nature
Melee Ret 10 nature
On Hit (Melee):
* 10% chance to slow global speed by 79%
----- def -----
Resists +3% darkness
Sharp, short and deadly.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
dps ----------
Spell.pwr +25 (+4 eff.)
----- def -----
Armour +50
Defense +40 (+16 eff.)
Fatigue +70%
Resists +10% all
Phys.save +35 (+9 eff.)
Spell.save +35 (+9 eff.)
Max.HP +270.00
HP.reg +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
Reqs Dex 48
[Ego++]
Arcane/Psionic
Power 165% Range: 1.4x
Uses 40% Wil, 70% Dex, 50% Str
Dmg Physical
Acc+ +0.3% crit chance (max 25%)
Apr +18
Crit +3.0%
Capacity 21
Ranged+ +60 physical
On Hit: 20% Curse of Death 5
On Hit:
* 20% chance to knock the target back 3 spaces and deal 352 physical damage
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 60% Dex, 20% Mag, 50% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.