

Requires:
- Dexterity 11
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 13.0 - 18.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +1.0%
Capacity: 17
On weapon hit:
* 25% chance for lightning to arc to a second target
Travel speed: +200%
Damage (Ranged): +8 lightning / +4 physical
When wielded/worn:
Ammo reloads per turn: +1
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 11
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 1
Base power: 12.0 - 16.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +5 acid
When wielded/worn:
Changes stats: +1 Dex
Critical mult.: +10.00%
Mental save: +12 (+6 eff.)
Infravision radius: +1
Heals friendly targets nearby when you use a nature summon: +10
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +12 mind
When wielded/worn:
Changes resistances: +6% nature
Changes resistances penetration: +15% nature
Changes damage: +15% lightning / +15% nature
Talent granted: +1 Command Staff
Spellpower: +6 (+6 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes resistances: +6% lightning / +5% temporal / +6% mind / +3% nature
Changes resistances penetration: +25% nature
Changes damage: +9% nature / +12% mind
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.0 - 28.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 19
On weapon crit:
* wounds the target for 7 turns: 8 bleeding, 36% reduced healing
Damage (Ranged): +20 mind / +9 bleed
Burst (radius 2) on crit: +12 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 19.5 - 27.3
Uses stats: 70% Dex, 50% Str
Damage type: Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +1.5%
Capacity: 21
On weapon crit:
* splashes the target with acid
Travel speed: +200%
Damage (Ranged): +12 acid / +8 fire
Burst (radius 1) on hit: +4 physical
When wielded/worn:
Ammo reloads per turn: +1
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 390.96 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Accuracy: +12 (+11 eff.)
Physical crit. chance: +9.0%
Changes resistances penetration: +11% physical / +11% temporal
Changes damage: +15% physical / +14% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.