
Stormlash (17-19 power, 7 apr)Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Focus the lightning forces on an enemy
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+4 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.26 to 33.77 lightning damage (based on Magic and Dexterity)
Activation costs 9 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.

thorny mindstar 'Glacierterror' (8-9 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 1) on hit: +12 cold
When wielded/worn:
Changes stats: +1 Str / +3 Con
Changes resistances: +7% darkness
Changes resistances penetration: +7% darkness
Changes damage: +12% darkness
Talent mastery: +0.20 Cursed / Darkness
Talent granted: +1 Attune Mindstar
Critical mult.: +15.00%
Blindness immunity: +15%
Hate when firing a critical mind attack: +4.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

steel battleaxe 'Neraletira' (24-37 power, 12 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 24.5 - 36.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 94 physical damage across 5 turns and reducing healing by 50%
Damage Shield penetration (this weapon only): +17%
Damage (Melee): +12 light
Damage against: +14% Undead
When wielded/worn:
Physical crit. chance: +9.0%
Physical power: +7 (+3 eff.)
Defense: +10 (+8 eff.)
Reduces incoming crit damage: 10.00%
Spell save: +3 (+1 eff.)
Only die when reaching: -20.00 life
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Thunderdash (0 def, 1 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Damage when hit (Melee): 2 lightning
Changes resistances: +7% lightning / +5% temporal / +9% fire
Changes resistances penetration: +5% lightning
Changes damage: +3% cold
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
