

Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 28.5 - 37.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +17
Crit. chance: +6.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +13%
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +8.0%
Changes resistances: +15% nature / +5% arcane
Changes resistances penetration: +5% arcane
Changes damage: +12% arcane
Critical mult.: +19.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 24
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 33.0 - 39.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +3.5%
Block value: +121
Damage (Melee): +20 temporal
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +6
Fatigue: +8%
Changes resistances: +14% physical
Talent granted: +1 Block
Only die when reaching: -80.00 life
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +6.0%
Armour: +10
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes stats: +5 Cun / +6 Dex
Stamina each turn: +0.70
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 3.9
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 114 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 3
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (radius 1) on hit: +4 arcane
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +7
Defense: +5 (+2 eff.)
Damage when hit (Melee): 2 nature
Changes resistances: +5% arcane
Changes resistances penetration: +10% nature / +8% physical
Changes damage: +6% arcane
Disarm immunity: +25%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 21.5 - 30.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +11 darkness
Damage against: +8% Living
When wielded/worn:
Damage when hit (Melee): 4 nature
Changes resistances: +2% physical
Changes resistances penetration: +5% fire
Critical mult.: +10.00%
Stamina each turn: +2.00
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Armour penetration: +8
Changes stats: +5 Str / +5 Dex / +6 Mag / +5 Wil / +9 Cun / +6 Con
Changes resistances penetration: +8% all
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
Type: weapon / steamsaw ; tier 4
Base power: 44.0 - 66.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +4.0%
Attack speed: 100%
Block value: +71
Damage (Melee): +10 cold
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +10%
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 26.5 - 37.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +10 cold
When wielded/worn:
Physical crit. chance: +7.0%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 36.0 - 50.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
Damage (radius 2) on crit: +9 fire
When wielded/worn:
Changes resistances penetration: +8% fire
Global speed: +3%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 35.5 - 56.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +24 acid / +10 nature
When wielded/worn:
Armour penetration: +7
Changes resistances penetration: +13% acid / +13% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 67.5 - 94.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical power: +9 (+2 eff.)
Armour: +4
Changes stats: +7 Con
Changes resistances: +3% darkness
Changes resistances penetration: +5% blight / +12% physical
Changes damage: +3% blight
Silence immunity: +20%
Disarm immunity: +18%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Fatigue: +8%
Damage when hit (Melee): 18 lightning / 8 darkness
Changes stats: +3 Dex / +5 Con
Changes resistances: +14% lightning / +20% cold
Changes damage: +9% darkness
Talent granted: +1 Block
Physical save: +7 (+3 eff.)
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce armor by 37%
Travel speed: +200%
When wielded/worn:
Accuracy: +15 (+6 eff.)
Physical crit. chance: +6.0%
Physical power: +11 (+4 eff.)
Effects on ranged hit:
* 20% chance to reduce armor by 37%
Changes stats: +8 Str / +1 Dex / +8 Cun / +3 Con
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Devouring flames
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Nova (20% chance level 4).
When this weapon hits: Blood Boil (15% chance level 3).
When wielded/worn:
Changes damage: +20% blight / +20% fire
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +15 (+3 eff.)
See invisible: +2
When carried:
Changes damage: +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.