

Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+15 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +15 (+5 eff.)
Damage when hit (Melee): 30 blinding light
Changes stats: +10 Dex / +8 Mag / +6 Cun
Changes resistances: +20% light / +20% darkness
Changes resistances cap: +10% light
Changes damage: +15% light
Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light
Spellpower: +8 (+2 eff.)
It can be used to activate talent Barrier (costing 40 power out of 40/40) :
Effective talent level: 3.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A protective shield forms around you that lasts for up to 10 turns and negates 203 damage.
The total damage the barrier can absorb will increase with your Spellpower.
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Changes stats: +2 Dex
Changes resistances: +52% acid / +3% temporal / +17% mind / +12% darkness
Changes damage: +35% acid
Physical save: +19 (+4 eff.)
Spell save: +16 (+4 eff.)
Mental save: +27 (+6 eff.)
Silence immunity: +5%
Disarm immunity: +10%
Only die when reaching: -20.00 life
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Armour: +5
Damage when hit (Melee): 20 light
Changes resistances: +3% blight
Changes damage: +6% light
Mental save: +9 (+2 eff.)
Knockback immunity: +10%
It can be used to create a temporary shield that absorbs 215 damage, putting all charms on cooldown for 30 turns.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +5 Wil
Changes resistances: +5% light
Changes resistances penetration: +5% darkness
Changes damage: +5% mind / +7% darkness
Damage affinity(heal): +5% darkness
Mental save: +7 (+1 eff.)
Maximum mana: +20.00
Maximum vim: +10.00
Spellpower: +2 (+0 eff.)
Light radius: +3
Infravision radius: +3
See stealth: +8
See invisible: +7
Damage Shield penetration: +40%
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 155.41 damage.
The damage dealt will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.