swiftstrike hardened leather sling of recursion
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
Travel speed: +200%
When wielded/worn:
Changes stats: +2 Cun
Combat speed: +10%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
swiftstrike hardened leather sling of recursionRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
When this weapon hits: Shoot (10% chance level 1).
Travel speed: +200%
When wielded/worn:
Changes stats: +2 Cun
Combat speed: +10%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Huradil (0 def, 2 armour, 8-9 power, 59.5 block)
Requires:
- Shield usage training
- Strength 11
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 7.5 - 9.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +60
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +8 physical
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +5 (+1 eff.)
Armour: +2
Fatigue: +8%
Damage (Melee): 9 lightning
Damage when hit (Melee): 2 lightning
Changes resistances penetration: +20% mind / +20% physical
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Huradil (0 def, 2 armour, 8-9 power, 59.5 block)Requires:
- Shield usage training
- Strength 11
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 7.5 - 9.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +2.5%
Block value: +60
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +8 physical
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +5 (+1 eff.)
Armour: +2
Fatigue: +8%
Damage (Melee): 9 lightning
Damage when hit (Melee): 2 lightning
Changes resistances penetration: +20% mind / +20% physical
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Crystle's Astral Bindings (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+0 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.
Crystle's Astral Bindings (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+0 eff.)
Spell crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.
Eilinuriada (dig speed 22 turns)
Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour: +6
Changes stats: +2 Str
Changes resistances: +6% blight / +6% darkness / +9% mind
Damage affinity(heal): +15% darkness
Poison immunity: +20%
Only die when reaching: -20.00 life
Infravision radius: +7
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Eilinuriada (dig speed 22 turns)Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Armour: +6
Changes stats: +2 Str
Changes resistances: +6% blight / +6% darkness / +9% mind
Damage affinity(heal): +15% darkness
Poison immunity: +20%
Only die when reaching: -20.00 life
Infravision radius: +7
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Serpentbreacher the steel longsword (20-29 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 20.5 - 28.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Defense: +7 (+3 eff.)
Changes resistances: +12% nature / +3% darkness
Disarm immunity: +26%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Serpentbreacher the steel longsword (20-29 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 20.5 - 28.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
When wielded/worn:
Accuracy: +6 (+2 eff.)
Defense: +7 (+3 eff.)
Changes resistances: +12% nature / +3% darkness
Disarm immunity: +26%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Spellcrusher (32-48 power, 4 apr)
Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+5 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.
Spellcrusher (32-48 power, 4 apr)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+5 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.
Penitence (15-18 power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% darkness
Damage affinity(heal): +20% darkness
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +10%
It can be used to cure up to 3 diseases or poisons (based on Magic)
Activation costs 9 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.
Penitence (15-18 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% darkness
Damage affinity(heal): +20% darkness
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +10%
It can be used to cure up to 3 diseases or poisons (based on Magic)
Activation costs 9 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 17 power out of 20/20) :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 17 power out of 20/20) :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
steel plate armour 'Dawnspawner' (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 8 light
Changes resistances: +20% acid / +15% fire / +3% temporal / +18% lightning
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
steel plate armour 'Dawnspawner' (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 8 light
Changes resistances: +20% acid / +15% fire / +3% temporal / +18% lightning
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
Xetta the elven-wood longbow
Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +12 acid
Damage (radius 2) on crit: +30 lightning / +26 cold
When wielded/worn:
Defense: +5 (+2 eff.)
Changes resistances: +1% physical
Changes resistances penetration: +17% lightning / +14% cold
Physical save: +9 (+3 eff.)
Teleport immunity: +20%
Life regen: +4.00
Movement speed: +30%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Xetta the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
Damage (Ranged): +12 acid
Damage (radius 2) on crit: +30 lightning / +26 cold
When wielded/worn:
Defense: +5 (+2 eff.)
Changes resistances: +1% physical
Changes resistances penetration: +17% lightning / +14% cold
Physical save: +9 (+3 eff.)
Teleport immunity: +20%
Life regen: +4.00
Movement speed: +30%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Crooked Club (25-35 power, 4 apr)
Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
Damage (Melee): +14 % chance of confusion / +30 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.
Crooked Club (25-35 power, 4 apr)Requires:
- Strength 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 2
Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Reduce targets accuracy and powers by 5 (stacks 5 times)
Damage (Melee): +14 % chance of confusion / +30 physical
When wielded/worn:
Accuracy: +12 (+4 eff.)
An oddly twisted club with a hefty weight on the end. There's something very strange about it.
This item has been sent to the Item's Vault.
elemental stralite greatsword of evisceration (50-80 power, 3 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.0 - 80.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
On weapon crit:
* Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +10 (+3 eff.)
Changes resistances penetration: +26% lightning
Changes damage: +13% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.
elemental stralite greatsword of evisceration (50-80 power, 3 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.0 - 80.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
On weapon crit:
* Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +10 (+3 eff.)
Changes resistances penetration: +26% lightning
Changes damage: +13% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
Hat of Arcane Understanding (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.