

Requires:
- Magic 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stats: 150% Mag, 0% Str
Damage type: Physical
Mastery: Flexible Weapon Training
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +15% darkness
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
It is part of a set of items.
With her weapon and shield, Aethe was said to be able to cast especially potent and long-lasting shield spells.
Base power: 48.0 - 67.2
Uses stats: 150% Mag, 0% Str
Damage type: Physical
Mastery: Flexible Weapon Training
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Grinds the enemy down, inflicting a -20% penalty to Armor, Defense, Physical and Nature Resistance (though this can't reduce them below 0), healing factor, and shield factor, and if it begins its turn more than one tile away from you, it has an equal chance to be teleported through the earth back into your reach. Improves other effects that grind targets down by 10%%.
When wielded/worn:
Physical crit. chance: +5.0%
Damage (Melee): 20 Earth
Changes stats: +4 Mag / +4 Wil / +4 Con
Changes resistances penetration: +10% nature / +10% physical
Changes damage: +5% nature / +5% physical
Critical mult.: +10.00%
Spell crit. chance: +5%
A mace made of some unnaturally heavy stone, this was the weapon of Aethe Eagleheart in the Age of Dusk. It was said to grind the defenses of Aethe's foes to dust. After Aethe passed away, the mace was wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Flexible Weapon Training
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+0 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +12
Changes stats: +6 Str / +6 Mag
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +12% physical
Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth
Spellpower: +10 (+0 eff.)
Spell crit. chance: +10%
When used to modify unarmed attacks:
Base power: 39.0 - 54.6
Uses stats: 0% Dex, 0% Cun, 180% Mag, 0% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +7.0%
Attack speed: 83%
When this weapon hits: Earthen Missiles (15% chance level 5).
Damage (radius 1) on hit: +50 gravity
Damage (radius 2) on crit: +30 gravity pin
It can be used to activate talent Earthquake (costing 15 power out of 30/30) :
Effective talent level: 7.2
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Causes a violent earthquake that deals 395072.28 physical damage in a radius of 5 each turn for 9 turns, and has a 25% chance of stunning any creature it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Magic 48
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
With her weapon and shield, Aethe was said to be able to cast especially potent and long-lasting shield spells.
When used to attack (with talents):
Base power: 75.0 - 90.0
Uses stats: 150% Mag, 0% Str
Damage type: Physical
Mastery: Flexible Weapon Training
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +300
When wielded/worn:
Physical crit. chance: +5.0%
Armour: +20
Defense: +10 (+0 eff.)
Ranged Defense: +10 (+0 eff.)
Fatigue: +10%
Damage (Melee): 20 Earth
Changes stats: +4 Mag / +4 Wil / +4 Con
Changes resistances: +15% lightning / +15% light / +15% nature / +15% mind / +15% fire / +15% arcane / +15% cold
Changes resistances penetration: +10% nature / +10% physical
Changes damage: +5% nature / +5% physical
Talent granted: +1 Block
Critical mult.: +10.00%
Spell crit. chance: +5%
A shield forged of pure gemstone, this was the shield of Aethe Eagleheart in the Age of Dusk. It was said to be enchanted to resist all the forces used by her siblings. After Aethe passed away, the shield was wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 60.0 - 90.0
Uses stats: 170% Mag, 0% Str
Damage type: Physical
Mastery: Flexible Weapon Training
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage conversion: 25% light / 25% fire
When wielded/worn:
Physical crit. chance: +10.0%
Damage (Melee): 40 Solar Fire
Changes stats: +8 Str / +8 Mag / +8 Wil
Changes resistances penetration: +20% light / +20% fire
Changes damage: +10% light / +10% fire
Damage affinity(heal): +25% light / +25% fire
Critical mult.: +20.00%
Spell crit. chance: +10%
Your Fire and Light damage bonuses (before the bonus from this weapon) are added together, as are your Fire and Light damage penetration.
A golden battle-axe with blades that resemble the wings of a bird, this was the weapon of Ardain Eagleheart in the Age of Dusk. It was said to focus the full power of the sun into every spell he cast, and absorb solar forces cast against him. After Ardain passed away, the axe was wielded by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Magic 40
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Glows brightly in the light of dawn.
When used to attack (with talents):
Base power: 50.0 - 60.0
Uses stats: 150% Mag, 0% Str
Damage type: Light
Mastery: Flexible Weapon Training
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +280
When wielded/worn:
Armour: +20
Defense: +16 (+0 eff.)
Ranged Defense: +17 (+0 eff.)
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +1 Block
Spell save: +19 (+0 eff.)
Light radius: +2
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
It is part of a set of items.
It would go well with another part of Ureslak.
When wielded/worn:
Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane
Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane
It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)
Activation costs 18 power out of 50/50.
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+0 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.