

Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Fatigue: -6%
Changes stats: +5 Con
Changes damage: +30% acid / +9% mind
Talent granted: +1 Command Staff
Silence immunity: +20%
Stun/Freeze immunity: +25%
Maximum psi: +55.00
Spellpower: +15 (+4 eff.)
Spell crit. chance: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +20.0%
Armour: +3
Critical mult.: +11.00%
Mana each turn: +0.28
Spellpower: +10 (+2 eff.)
Spell crit. chance: +27%
Mental crit. chance: +14%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 3
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 3
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+5 eff.)
Physical crit. chance: +9.0%
Physical power: +5 (+3 eff.)
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Spellpower: +22 (+7 eff.)
Spell crit. chance: +19%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Changes stats: +7 Wil
Changes damage: +14% mind
Grants telepathy: All
Mental save: +9 (+5 eff.)
Maximum psi: +30.00
Mental crit. chance: +7%
Light radius: +4
Heals friendly targets nearby when you use a nature summon: +40
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+8 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.