
Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+4 eff.)
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour of clarity (2 def, 13 armour)
Requires:
- Strength 20
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +13
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes resistances: +5% mind
Mental save: +10 (+5 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

hardened steel mail armour of the deep (2 def, 12 armour)Requires:
- Strength 20
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +12
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes resistances: +12% acid / +6% physical / +5% fire / +6% lightning / +11% cold
Allows you to breathe in: water
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Earthen BeadsRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +4 Wil
Damage affinity(heal): +15% nature
Life regen: +0.20
Mindpower: +5 (+3 eff.)
Enhances the effectiveness of Meditation by 20%
It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 158 (this heal does not work on undead).
The amount healed will increase with your Mindpower.
This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+5 eff.)
Spell save: +15 (+13 eff.)
Mental save: -7 (-7 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Ring of GrowthRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +4 Str / +4 Wil
Changes resistances: +10% nature
Changes damage: +8% nature / +8% physical
Physical save: +8 (+3 eff.)
Life regen: +0.15
Healing mod.: +20%
This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.
This item has been sent to the Item's Vault.

Therapeutic Platemail (4 def, 10 armour)Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
Crafted by a master
Powered by steamtech
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +10
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +3 Dex / +3 Con
Changes resistances: +15% cold / +10% fire
Healing mod.: +30%
Steampower: +10 (+5 eff.)
It can be used to cleanse up to 3 poisons or wounds detrimental effects, costing 12 power out of 20/20.
This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist.
This item has been sent to the Item's Vault.

Spinal Cage (5 def, 8 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +8
Defense: +5 (+3 eff.)
Fatigue: +3%
Changes stats: +2 Dex
Changes resistances: +15% physical
It can be used to activate talent Bone Grab (costing 20 power out of 30/30) :
Effective talent level: 2.0
Power cost: 20 out of 30/30.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns.
The bone will also deal 15.07 physical damage, inflicting bleeding for another 7.53 damage over 5 turns.
The damage will increase with your Spellpower.
A gross mass of spinal matter hastily assembled into an armour.
This item has been sent to the Item's Vault.

Pressure-enhanced Slashproof Combat Suit (14 def, 12 armour)Requires:
- Strength 16
Crafted by a master
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +12
Defense: +14 (+6 eff.)
Changes stats: +8 Dex
Reduces opponents crit chance: 7%
When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you.
A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features.
This item has been sent to the Item's Vault.

Brilliant Auto-loading Orc ExpellerRequires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.

Golden GunRequires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: +0.0%
Attack speed: 100%
Dam. multiplier: 120%
Firing range: +7
On weapon hit:
* every third hit always crits.
Travel speed: +600%
Attacks use: 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
Activating this item is instant.
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 14 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.
