Gloomnull of the Blightspawn (38-49 power, 10 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
On weapon hit:
* Create an explosion dealing 33 lightning damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 33 damage
On weapon crit:
* Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +11 (+3 eff.)
Changes stats: +1 Con
Changes resistances: +9% nature
Changes resistances penetration: +30% lightning
Changes damage: +25% lightning
Critical mult.: +15.00%
Only die when reaching: -40.00 life
Talent on hit(spell): Netherblast (20% chance level 5).
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Gloomnull of the Blightspawn (38-49 power, 10 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
On weapon hit:
* Create an explosion dealing 33 lightning damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 33 damage
On weapon crit:
* Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +11 (+3 eff.)
Changes stats: +1 Con
Changes resistances: +9% nature
Changes resistances penetration: +30% lightning
Changes damage: +25% lightning
Critical mult.: +15.00%
Only die when reaching: -40.00 life
Talent on hit(spell): Netherblast (20% chance level 5).
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)
Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Mag / +6 Wil
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+5 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 40% Wil, 30% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Mag / +6 Wil
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+5 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.
Yvaravea the Deepsrip (56-85 power, 35 apr)
Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +35
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce damage dealt by 39%
* 25% chance for lightning to strike from the target to a second target dealing 139 damage
* Create an explosion dealing 139 cold damage (1/turn)
Damage Shield penetration (this weapon only): +26%
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 temporal
Changes stats: +1 Str
Changes resistances penetration: +34% cold
Changes damage: +28% cold
See invisible: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Yvaravea the Deepsrip (56-85 power, 35 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 72% Wil
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +35
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce damage dealt by 39%
* 25% chance for lightning to strike from the target to a second target dealing 139 damage
* Create an explosion dealing 139 cold damage (1/turn)
Damage Shield penetration (this weapon only): +26%
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 temporal
Changes stats: +1 Str
Changes resistances penetration: +34% cold
Changes damage: +28% cold
See invisible: +3
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Porelraribeth the voratun dagger (52-68 power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 52.5 - 68.2
Uses stats: 30% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 37% chance to reduce strength, dexterity, and constitution by 36
Damage (Melee): +39 blight
When wielded/worn:
Changes resistances: +9% temporal
Changes resistances penetration: +5% mind
Disease immunity: +26%
Equilibrium when hit: +0.08
Mindpower: +10 (+2 eff.)
Mental crit. chance: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Porelraribeth the voratun dagger (52-68 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 52.5 - 68.2
Uses stats: 30% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 37% chance to reduce strength, dexterity, and constitution by 36
Damage (Melee): +39 blight
When wielded/worn:
Changes resistances: +9% temporal
Changes resistances penetration: +5% mind
Disease immunity: +26%
Equilibrium when hit: +0.08
Mindpower: +10 (+2 eff.)
Mental crit. chance: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Islatira the Sepsistrail
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 25 arcane resource burn
Travel speed: +600%
Damage (Ranged): +8 nature
Damage (radius 2) on crit: +170 fire
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +14 Con / +14 Wil
Changes resistances: +9% temporal / +9% cold / +12% nature / +6% light
Changes resistances penetration: +46% fire
Changes damage: +9% lightning
Maximum life: +101.00
Global speed: +22%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Islatira the SepsistrailRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by nature
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
On weapon hit:
* 25 arcane resource burn
Travel speed: +600%
Damage (Ranged): +8 nature
Damage (radius 2) on crit: +170 fire
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +14 Con / +14 Wil
Changes resistances: +9% temporal / +9% cold / +12% nature / +6% light
Changes resistances penetration: +46% fire
Changes damage: +9% lightning
Maximum life: +101.00
Global speed: +22%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Porowe (0 def, 13 armour)
Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +20.0%
Armour: +13
Fatigue: +5%
Damage (Melee): 14 mind
Changes resistances: +3% acid / +6% temporal / +10% mind / +6% darkness
Changes damage: +9% mind
Critical mult.: +14.00%
Reduces incoming crit damage: 15.00%
Blindness immunity: +10%
Cut immunity: +10%
Life regen: +9.00
Stamina each turn: +1.50
Maximum stamina: +31.00
Spell crit. chance: +15%
Mental crit. chance: +20%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Porowe (0 def, 13 armour)Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +20.0%
Armour: +13
Fatigue: +5%
Damage (Melee): 14 mind
Changes resistances: +3% acid / +6% temporal / +10% mind / +6% darkness
Changes damage: +9% mind
Critical mult.: +14.00%
Reduces incoming crit damage: 15.00%
Blindness immunity: +10%
Cut immunity: +10%
Life regen: +9.00
Stamina each turn: +1.50
Maximum stamina: +31.00
Spell crit. chance: +15%
Mental crit. chance: +20%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.