
Rune of the Rift (266.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 303.24 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+5 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Hornet Stingers (20/20, 18-25 power, 10 apr)Requires:
- Dexterity 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 2
Base power: 18.0 - 25.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +5.0%
Capacity: 20
On weapon hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

Eden's Guile (2 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 32% (based on Cunning)
Activation costs 50 power out of 50/50.
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+4 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-18 power, 24 apr, physical damage)Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 50% Wil, 20% Str, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+5 eff.)
Changes resistances: +10% acid / +10% physical / +10% cold / +10% fire / +10% lightning
Changes damage: +12% lightning / +12% physical / +12% cold / +12% fire / +12% acid
Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Ice Breath (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 145.60 cold damage and be frozen for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
Each point in cold drake talents also increases your cold resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

IsluritiraRequires:
- Level 15
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +11 (+4 eff.)
Changes stats: +8 Dex / +7 Cun / +7 Con
Changes resistances: +6% acid / +10% blight / +9% darkness / +9% lightning
Physical save: +14 (+4 eff.)
Stun/Freeze immunity: +38%
Life regen: +6.00
Equilibrium when hit: +0.12
Mindpower: +5 (+2 eff.)
Rings make your fingers look great!
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Neira's MemoryRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Cun / +5 Wil
Confusion immunity: +30%
Stun/Freeze immunity: +30%
Mana when firing critical spell: +3.00
It can be used to surround yourself with a magical shield (strength 496, based on Magic) for 10 turns
Activation costs 20 power out of 20/20.
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.

elven-wood vilestaff 'Boltworm' (31-37 power, 5 apr, blight element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 31.0 - 37.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 lightning / 2 cold
Changes stats: +11 Mag / +12 Wil / +13 Cun
Changes damage: +31% blight / +6% cold / +15% lightning
Talent granted: +1 Command Staff
Mana each turn: +0.25
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +26 (+7 eff.)
Spell crit. chance: +4%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
