
Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 42.69 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Cyruseldawen (16/16, 41.5-58.1 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 41.5 - 58.1
Uses stats: 70% Dex, 50% Str
Damage type: Blight
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Crit. chance: +22.0%
Capacity: 16
On weapon hit:
* 40% chance to cause random gloom
* 20% chance to corrode armour by 30%
On weapon crit:
* splashes the target with acid
* cripple the target
Travel speed: +200%
Damage (Ranged): +15 acid
Burst (radius 2) on crit: +4 blight / +4 acid
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Gleamshaper the dwarven-steel plate armour (5 def, 11 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +11
Defense: +5 (+2 eff.)
Fatigue: +24%
Damage when hit (Melee): 12 arcane / 16 light
Changes resistances: +17% lightning / +5% arcane
Changes resistances penetration: +10% arcane / +5% light
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Runulen the Swampkiller (1 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes resistances: +6% mind
Changes resistances penetration: +15% mind
Changes damage: +12% nature
Maximum life: +33.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

dwarven-steel waraxe 'Polemira' (21.5-30.1 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 21.5 - 30.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 8%
When wielded/worn:
Effects on melee hit:
* 20 arcane resource burn
* Slows global speed by 30%
Changes resistances: +6% acid / +6% cold / +6% nature
One-handed war axes.
This item has been sent to the Item's Vault.

hardened leather cap 'Stormwild' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 6 physical
Changes stats: +3 Str
Changes resistances: +15% acid
Changes resistances penetration: +10% lightning / +20% acid
Changes damage: +3% lightning
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 22.5 Physical damage.
If the attack hits, the target is confused (30% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

Blazekill (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes resistances: +9% lightning / +33% fire
Changes damage: +32% fire
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

stralite mail armour 'Balumavor' (4 def, 8 armour)Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +8
Defense: +4 (+4 eff.)
Fatigue: +16%
Changes stats: +1 Con
Changes resistances: +9% light / +2% physical
Life regen: +2.60
Only die when reaching: -40.00 life
Maximum life: +40.00
Healing mod.: +15%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Yvylewyn (15/17, 35.5-42.6 power, 6 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 35.5 - 42.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +8.0%
Capacity: 17
Turns elapse between self-loadings: 6
On weapon hit:
* 22% chance to cause random gloom
Damage (Ranged): +11 mind / +8 physical
Burst (radius 1) on hit: +8 physical
When wielded/worn:
Ammo reloads per turn: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Aeruth (24/24, 53.5-74.9 power, 21 apr)Requires:
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 53.5 - 74.9
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Crit. chance: +3.0%
Capacity: 24
Turns elapse between self-loadings: 6
On weapon hit:
* 21% chance to cause random gloom
Damage (Ranged): +17 mind
Burst (radius 1) on hit: +12 physical
Burst (radius 2) on crit: +8 physical
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+5 eff.)
Mindpower: +10 (+5 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 108.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

caustic steel steamgun of true shotRequires:
- Dexterity 16
- Talent Shoot
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +9
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +9 acid blind
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +6 (+6 eff.)
Physical crit. chance: +7.0%
Changes resistances penetration: +5% acid
Life regen: +0.60
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Runotochik the ShinesparRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
Damage (Ranged): +7 lightning
Burst (radius 1) on hit: +6 light
When wielded/worn:
Accuracy: +8 (+8 eff.)
Physical crit. chance: +8.0%
Physical power: +7 (+4 eff.)
Changes stats: +3 Str
Changes resistances penetration: +5% light
Changes damage: +12% lightning
Defense after a teleport: +15
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Sword of Potential Futures (28-39.2 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+2 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

stralite greatmaul 'Aratta' (54.5-81.75 power, 3 apr)Requires:
- Strength 35
Infused by arcane disrupting forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 54.5 - 81.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 20%
When wielded/worn:
Defense: +6 (+6 eff.)
Ranged Defense: +6 (+6 eff.)
Changes resistances: +13% acid / +3% physical / +12% cold / +9% blight / +12% fire / +6% nature / +14% lightning
Spell save: +13 (+3 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
