Windslayer (42-58.8 power, 6 apr)
3.0
T3 longsword 1H weapon
[Unique]
Master
Power 42.0 - 58.8 Physical
Uses 70% Dex, 40% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +6
Crit +8.0%
Atk.spd 111%
While equipped:
dps ----------
Acc +12 (+4 eff.)
----- def -----
Defense +8 (+6 eff.)
---------- misc
Talents +1 Change Weapon Stance
Masteries
+0.20 Technique/Whirling cyclone
Increases the duration of the Celestial Arts stance by +2
Increases the duration of the Infernal Arts stance by +2
A slender sword with a long grip that can be comfortably held in one or two hands. The winds seem to shift and follow along with every strike.
This blade seeks the sea.
This item has been sent to the Item's Vault.
Windslayer (42-58.8 power, 6 apr)3.0
T3 longsword 1H weapon
[Unique]
Master
Power 42.0 - 58.8 Physical
Uses 70% Dex, 40% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +6
Crit +8.0%
Atk.spd 111%
While equipped:
dps ----------
Acc +12 (+4 eff.)
----- def -----
Defense +8 (+6 eff.)
---------- misc
Talents +1 Change Weapon Stance
Masteries
+0.20 Technique/Whirling cyclone
Increases the duration of the Celestial Arts stance by +2
Increases the duration of the Infernal Arts stance by +2
A slender sword with a long grip that can be comfortably held in one or two hands. The winds seem to shift and follow along with every strike.
This blade seeks the sea.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)
3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39.2 power, 10 apr)3.0
T3 longsword 1H weapon
Reqs Dex 24
[Unique]
Arcane
In the past there was a dagger with it.
Power 28.0 - 39.2 Physical
Uses 20% Mag, 80% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +8.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
Dmg.mod +5% temporal
----- def -----
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)
0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 290.28 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 290.28 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Crown of Burning Pain (9 def, 0 armour)
4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Armour +0
Defense +9 (+5 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 26.66 fire and 27.93 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (9 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Armour +0
Defense +9 (+5 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 26.66 fire and 27.93 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Staff of Domination (40-48 power, 12 apr, mind element)
5.0
T4 staff 2H weapon
[Unique]
Psionic
Power 40.0 - 48.0 Mind
Uses 60% Mag, 60% Wil
Acc+ +2.5% procs dam / acc
Apr +12
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Spell.crit +10%
Mind.crit +10%
Spell.pwr +30 (+17 eff.)
Mind.pwr +30 (+8 eff.)
Dmg.mod +30% mind
---------- misc
Mana/s.crit +10.00
Psi/m.crit +5.00
Masteries
+0.20 Cursed/Punishments
+0.20 Psionic/Focus
+0.20 Spell/Illusion
+0.20 Psionic/Psychic Assault
This staff seems to hold your attention, making it difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command.
This item has been sent to the Item's Vault.
Staff of Domination (40-48 power, 12 apr, mind element)5.0
T4 staff 2H weapon
[Unique]
Psionic
Power 40.0 - 48.0 Mind
Uses 60% Mag, 60% Wil
Acc+ +2.5% procs dam / acc
Apr +12
Atk.spd 100%
While equipped:
Stats +8 Wil
dps ----------
Spell.crit +10%
Mind.crit +10%
Spell.pwr +30 (+17 eff.)
Mind.pwr +30 (+8 eff.)
Dmg.mod +30% mind
---------- misc
Mana/s.crit +10.00
Psi/m.crit +5.00
Masteries
+0.20 Cursed/Punishments
+0.20 Psionic/Focus
+0.20 Spell/Illusion
+0.20 Psionic/Psychic Assault
This staff seems to hold your attention, making it difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command.
This item has been sent to the Item's Vault.
gunslinger's stralite steamgun of nature
4.0
T4 steamgun 1H weapon
Reqs Dex 35
Shoot
Steam Pool
[Ego++]
Nature/Master/Steamtech
Acc+ +0.1% dam / acc
Apr +20
Atk.spd 100%
Range +9
Proj.spd +600%
Ranged+ +16 nature
Uses 2.0 Steam
While equipped:
dps ----------
Dmg.mod +12% physical
Res.pen +9% nature
----- def -----
Resists +6% all
---------- misc
Cooldown Trick Shot -2
Strafe -2
Double Shots -2
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
gunslinger's stralite steamgun of nature4.0
T4 steamgun 1H weapon
Reqs Dex 35
Shoot
Steam Pool
[Ego++]
Nature/Master/Steamtech
Acc+ +0.1% dam / acc
Apr +20
Atk.spd 100%
Range +9
Proj.spd +600%
Ranged+ +16 nature
Uses 2.0 Steam
While equipped:
dps ----------
Dmg.mod +12% physical
Res.pen +9% nature
----- def -----
Resists +6% all
---------- misc
Cooldown Trick Shot -2
Strafe -2
Double Shots -2
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Breacher (40-56 power, 10 apr)
3.0
T5 sceptre 1H weapon
Reqs Mag 38
[Unique]
Arcane/Nature
Power 40.0 - 56.0 Physical
Uses 50% Mag, 50% Con
Acc+ +2.5% procs dam / acc
Apr +10
Crit +3.0%
Atk.spd 100%
Phasing +30%
Dmg.conv 50% corrosive acid
On Hit.r1 +50 manaburn arcane
On Hit: 10% Arcane Vortex 5
On Hit: 10% Destroy Magic 5
While equipped:
dps ----------
Spell.pwr +20 (+12 eff.)
Dmg.mod +30% arcane +30% acid
Res.pen +20% arcane +20% acid
Disperse Magic:
Level 5.0
Pwr.cost 50 out of 50/50.
Range 10
Travel.spd instantaneous
Is a spell
Description: Removes up to 5 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Powerful enchantments have been laid on this sceptre to make it able to break the most formidible of defenses, both physical and magical.
This item has been sent to the Item's Vault.
Breacher (40-56 power, 10 apr)3.0
T5 sceptre 1H weapon
Reqs Mag 38
[Unique]
Arcane/Nature
Power 40.0 - 56.0 Physical
Uses 50% Mag, 50% Con
Acc+ +2.5% procs dam / acc
Apr +10
Crit +3.0%
Atk.spd 100%
Phasing +30%
Dmg.conv 50% corrosive acid
On Hit.r1 +50 manaburn arcane
On Hit: 10% Arcane Vortex 5
On Hit: 10% Destroy Magic 5
While equipped:
dps ----------
Spell.pwr +20 (+12 eff.)
Dmg.mod +30% arcane +30% acid
Res.pen +20% arcane +20% acid
Disperse Magic:
Level 5.0
Pwr.cost 50 out of 50/50.
Range 10
Travel.spd instantaneous
Is a spell
Description: Removes up to 5 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Powerful enchantments have been laid on this sceptre to make it able to break the most formidible of defenses, both physical and magical.
This item has been sent to the Item's Vault.
Thalore-Wood Cuirass (4 def, 12 armour)
12.0
T2 massive armor
Reqs - Massive armour training
Str 26
[Unique]
Nature/Master
While equipped:
Stats +3 Dex +3 Wil +3 Con
----- def -----
Armour +12
Defense +4 (+2 eff.)
Fatigue +14%
Resists +18% cold +18% darkness
+18% nature
Heal.mod +25%
---------- misc
Masteries
+0.20 Wild-gift/Nature's Ward
+0.20 Wild-gift/Treekin
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.
Thalore-Wood Cuirass (4 def, 12 armour)12.0
T2 massive armor
Reqs - Massive armour training
Str 26
[Unique]
Nature/Master
While equipped:
Stats +3 Dex +3 Wil +3 Con
----- def -----
Armour +12
Defense +4 (+2 eff.)
Fatigue +14%
Resists +18% cold +18% darkness
+18% nature
Heal.mod +25%
---------- misc
Masteries
+0.20 Wild-gift/Nature's Ward
+0.20 Wild-gift/Treekin
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.
Visage of Nektosh (4 def, 8 armour)
3.0
T2 head armor
Reqs Heavy armour training
Mag 12
[Unique]
Arcane
While equipped:
Stats +4 Mag +4 Wil +4 Cun
dps ----------
Melee+ 15 phys.bleed
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +10% darkness
---------- misc
Masteries
+0.20 Race/Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.
Visage of Nektosh (4 def, 8 armour)3.0
T2 head armor
Reqs Heavy armour training
Mag 12
[Unique]
Arcane
While equipped:
Stats +4 Mag +4 Wil +4 Cun
dps ----------
Melee+ 15 phys.bleed
----- def -----
Armour +8
Defense +4 (+2 eff.)
Fatigue +6%
Resists +10% darkness
---------- misc
Masteries
+0.20 Race/Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.
Vindicator
4.0
T3 steamgun 1H weapon
[Unique]
Arcane/Steamtech
Mastery Psyshot
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 100%
Range +7
Proj.spd +600%
Against +25% Undead
On Crit:
* release a burst of light dealing damage equal to your cunning plus your magic in a ball of radius 2. If the target is undead, the damage and radius are doubled.
Uses 2.0 Steam
"Pesky undead plaguing your village? Necromancers ransacking your burial grounds? The Vindicator is the solution to all your woes!"
This item has been sent to the Item's Vault.
Vindicator4.0
T3 steamgun 1H weapon
[Unique]
Arcane/Steamtech
Mastery Psyshot
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 100%
Range +7
Proj.spd +600%
Against +25% Undead
On Crit:
* release a burst of light dealing damage equal to your cunning plus your magic in a ball of radius 2. If the target is undead, the damage and radius are doubled.
Uses 2.0 Steam
"Pesky undead plaguing your village? Necromancers ransacking your burial grounds? The Vindicator is the solution to all your woes!"
This item has been sent to the Item's Vault.
Talosis' Counterpoint
4.0
T2 steamgun 1H weapon
[Unique]
Steamtech
Mastery Psyshot
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Range +8
Proj.spd +600%
Ranged+ +15 physical
Uses 2.0 Steam
While equipped:
Stats +2 Con
dps ----------
Phys.crit +4.0%
Acc +5 (+1 eff.)
---------- misc
Talents +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.
Talosis' Counterpoint4.0
T2 steamgun 1H weapon
[Unique]
Steamtech
Mastery Psyshot
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
Range +8
Proj.spd +600%
Ranged+ +15 physical
Uses 2.0 Steam
While equipped:
Stats +2 Con
dps ----------
Phys.crit +4.0%
Acc +5 (+1 eff.)
---------- misc
Talents +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.
Strikeroar the hardened leather hat (0 def, 3 armour)
2.0
T3 head armor
[Rare]
Master
While equipped:
Stats +2 Str +7 Dex +3 Mag
+7 Cun +2 Con
dps ----------
Dmg.mod +15% lightning +9% fire
Apr +6
----- def -----
Armour +3
Fatigue +3%
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.
Strikeroar the hardened leather hat (0 def, 3 armour)2.0
T3 head armor
[Rare]
Master
While equipped:
Stats +2 Str +7 Dex +3 Mag
+7 Cun +2 Con
dps ----------
Dmg.mod +15% lightning +9% fire
Apr +6
----- def -----
Armour +3
Fatigue +3%
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.