

Requires:
- Dexterity 15
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 1
Base power: 17.0 - 18.7
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
Damage conversion: 50% dazing lightning
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.78 to 38.33 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10.
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +5%
Damage when hit (Melee): 5 physical
Changes stats: +4 Str
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 93.3 Physical damage.
If the attack hits, the target is confused (40% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to direct a cone of chilling stormwind doing 34.50 cold damage.
The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save).
The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +7%
Changes stats: +3 Cun / +4 Wil
Changes resistances: +6% acid / +7% cold
Allows you to breathe in: water
Mental save: +12 (+6 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 11.5 - 12.7
Uses stats: 35% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Damage when hit (Melee): 8 temporal / 3 mind / 3 darkness
Changes stats: +4 Cun
Changes damage: +3% mind / +3% darkness
Critical mult.: +7.00%
Maximum life: +10.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Healing mod.: +12%
Heals friendly targets nearby when you use a nature summon: +12
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 2
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 20 darkness
Changes resistances: +15% darkness
Changes resistances penetration: +5% darkness
Changes damage: +9% darkness
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +30 insidious poison / +12 blight
Burst (radius 1) on hit: +4 blight
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +11.0%
Changes stats: +4 Str
Changes resistances: +6% blight / +9% fire
Changes damage: +3% fire / +10% physical
Stamina when hit: +2.00
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +15
Defense: +3 (+1 eff.)
Fatigue: +20%
Changes resistances: +5% acid / +6% cold
Allows you to breathe in: water
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Damage when hit (Melee): 4 acid
Changes stats: +5 Wil
Changes damage: +6% acid / +3% lightning
Mana each turn: +0.04
Mana when firing critical spell: +2.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 16
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +8
Defense: +8 (+4 eff.)
Fatigue: +12%
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
Changes resistances: +15% cold / +10% fire
Talent granted: +1 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.