
Zubutira the Chargespawn (14-20 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +7 light
Damage (radius 2) on crit: +7 acid / +11 nature
Damage against: +5% Undead
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +7
Defense: +7 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 15%
Changes resistances: +9% lightning / +6% acid
Changes resistances penetration: +10% acid / +9% nature
Disarm immunity: +26%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Eilinusevena (12-18 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 12.5 - 17.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +5 nature / +7 temporal
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +1 Str
Changes resistances: +5% temporal
Reduces incoming crit damage: 15.00%
Spell save: +6 (+2 eff.)
Spellpower: +5 (+5 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Blunt and deadly.
This item has been sent to the Item's Vault.

lifebinding elm vilestaff of wizardry (10-12 power, 2 apr, blight element)Requires:
- Magic 11
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +2 Wil / +4 Con
Changes damage: +10% blight
Talent granted: +1 Command Staff
Life regen: +0.60
Maximum mana: +22.00
Spellpower: +11 (+11 eff.)
Spell crit. chance: +1%
Healing mod.: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

watchleader's alchemist's lamp of the zealotRequires:
- Level 15
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +3% all
Spell save: +6 (+2 eff.)
Blindness immunity: +31%
Confusion immunity: +12%
Light radius: +7
See stealth: +11
See invisible: +8
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 4.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 17 for 7 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

HeatrendRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +3% nature / +15% fire
Changes damage: +3% lightning / +3% fire / +3% nature
Maximum life: +40.00
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

mindwoven cashmere robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +12% acid / +12% physical / +14% fire / +13% cold / +11% all
Changes damage: +8% acid / +8% physical / +9% fire / +8% cold
Talent cooldown: Refit Golem (-3 turns)
Mental save: +18 (+6 eff.)
Mindpower: +3 (+2 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

copper amulet 'Flameraven'Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +1.0%
Changes stats: +2 Str / +3 Con
Changes resistances: +6% fire
Only die when reaching: -20.00 life
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 15% Mag, 50% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 50.35 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 35% Str, 20% Mag, 55% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +20 blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
Talent granted: +1 Virulent Disease
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-20 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+2 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% fire
Damage affinity(heal): +20% fire
Talent granted: +1 Command Staff
Spell save: +15 (+5 eff.)
Spellpower: +15 (+13 eff.)
Spell crit. chance: +10%
It can be used to cure up to 2 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.
