

Requires:
- Shield usage training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +25
Defense: +5 (+1 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
On shield block:
* 30% chance of petrifying the attacker.
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +1 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8 (+2 eff.)
Changes stats: +3 Str / +3 Wil / +3 Cun
Changes damage: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3 (+1 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Mindhook (costing 10 power out of 24/24) :
Effective talent level: 4.0
Power cost: 10 out of 24/24.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 68%
Changes resistances: +3% fire / +3% nature / +12% temporal
Physical save: +5 (+2 eff.)
Mindpower: +3 (+1 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 29.5 - 38.4
Uses stats: 50% Cun, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +54 fire
When wielded/worn:
Accuracy: +25 (+6 eff.)
Armour penetration: +22
Defense: +10 (+3 eff.)
Changes resistances penetration: +9% physical / +13% fire / +9% all
Reduces incoming crit damage: 15.00%
Mental save: +6 (+2 eff.)
Confusion immunity: +10%
Stun/Freeze immunity: +10%
Life regen: +4.00
Global speed: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 35.0 - 49.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 10 arcane resource burn
Damage (Melee): +8 nature
Damage (radius 2) on crit: +23 lightning / +19 cold / +12 nature
When wielded/worn:
Accuracy: +18 (+4 eff.)
Armour penetration: +20
Physical crit. chance: +11.0%
Effects on melee hit:
* 20% chance to slow global speed by 68%
Changes resistances: +6% lightning
Changes resistances penetration: +15% lightning / +15% cold / +13% all
Critical mult.: +26.00%
Movement speed: +35%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 4
Base power: 44.5 - 62.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 40
* 20% chance to reduce strength, dexterity, and constitution by 25
Damage (Melee): +17 blight
When wielded/worn:
Armour: +4
Changes stats: +2 Con
Changes resistances: +4% physical
Changes damage: +9% mind
Only die when reaching: -40.00 life
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 36
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 118%
Firing range: +10
When wielded/worn:
Physical crit. chance: +15.0%
Changes stats: +10 Dex / +20 Wil
Changes resistances penetration: +20% nature / +20% physical
Changes damage: +30% nature / +30% physical
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +3 Mag / +4 Wil
Changes resistances: +15% all
Changes resistances penetration: +7% darkness / +11% physical
Changes damage: +25% darkness / +28% physical
Silence immunity: +32%
Spellpower on spell critical (stacks up to 3 times): +5
Maximum hate: +8.00
Spellpower: +13 (+5 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +3%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig
A huge tooth taken from the Mouth, in the Deep Bellow.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 4
When wielded/worn:
Armour penetration: +2
Physical crit. chance: +4.0%
Physical power: +30 (+8 eff.)
Changes resistances penetration: +15% fire
Changes damage: +9% fire
Only die when reaching: -80.00 life
Mindpower: +30 (+8 eff.)
It can be used to create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 12 turns.
When used:
* Reduce 3 talent cooldowns by 2.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +4 Dex / +5 Wil / +7 Cun / +6 Lck
Damage against: +15% Summoned
Reduced damage from: +19% Summoned
Trap disarming bonus: +8
Stealth bonus: +5
Infravision radius: +4
A belt that goes around your waist.
This item has been sent to the Item's Vault.