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Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +7% blight / +7% darkness
Blindness immunity: +26%
Confusion immunity: +14%
Spellpower: +4 (+2 eff.)
Spell crit. chance: +4%
Light radius: +6
Infravision radius: +4
See stealth: +9
See invisible: +16
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 27 cooldown :
Effective talent level: 2.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns, and deals 31 blight damage or heals 46 life.
Creatures standing in the retch also have 11% chance to remove a physical effect each turn.
Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Changes resistances: +6% nature / +3% fire
Changes resistances penetration: +15% mind
Talent cooldown: Strike (-1 turn)
Talent granted: +3 Strike
Mental save: +30 (+11 eff.)
It can be used to reveal the area around you, dispelling darkness (radius 11, power 39 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Spellpower: +0 (+0 eff.)
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
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Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 35% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.5 - 48.8
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
* 24% chance to cause random gloom
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* 20% chance to torment the target
Damage (Melee): +24 temporal / +20 mind
Burst (radius 1) on hit: +4 arcane / +4 temporal
When wielded/worn:
Changes stats: +5 Cun / +6 Wil
Changes resistances: +3% light / +3% temporal
Changes resistances penetration: +12% mind / +12% darkness
Changes damage: +6% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 51.0 - 81.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +48 insidious poison
When wielded/worn:
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes damage: +9% physical / +9% temporal
Massive two-handed swords.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +6% nature / +24% cold
Changes damage: +12% cold
Reduces incoming crit damage: 15.00%
Mental save: +30 (+11 eff.)
Disease immunity: +10%
Confusion immunity: +10%
Pinning immunity: +30%
Rings can have magical properties.
This item has been sent to the Item's Vault.
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Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +7 Con / +10 Wil
Changes resistances: +10% light / +15% darkness
Changes resistances cap: +10% darkness
Changes damage: +10% light
Sight radius: -2
Reduce all damage from unseen attackers: 25%
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.
This item has been sent to the Item's Vault.