

Requires:
- Strength 35
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 181% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* disrupts spell-casting
On weapon crit:
* cripple the target
Damage against: +23% Unnatural
When wielded/worn:
Physical crit. chance: +17.0%
Armour: +8
Changes resistances: +6% darkness
Critical mult.: +3.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 73.0 - 116.8
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +12 darkness
Damage (radius 2) on crit: +12 nature / +89 fire
When wielded/worn:
Accuracy: +45 (+12 eff.)
Armour penetration: +7
Physical crit. chance: +19.0%
Physical power: +17 (+4 eff.)
Changes resistances penetration: +30% fire / +20% physical
Changes damage: +9% darkness
Global speed: +13%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Armour: +14
Defense: +25 (+8 eff.)
Changes stats: +3 Mag
Changes resistances: +6% acid
Reduces incoming crit damage: 15.00%
Physical save: +15 (+5 eff.)
Maximum life: +38.00
Infravision radius: +2
See invisible: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +10
Defense: +17 (+5 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 30%
Changes resistances: +19% darkness / +9% cold
Changes damage: +13% darkness
Physical save: +6 (+2 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


self-loading quiver of dragonbone arrows of annihilation (22/22, 68-96 power, 29 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 68.5 - 95.9
Uses stats: 40% Wil, 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +29
Crit. chance: +15.0%
Capacity: 22
Turns elapse between self-loadings: 1
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +36
Fatigue: +22%
Changes stats: +5 Dex
Changes resistances: +12% acid / +20% physical / +13% lightning / +13% fire / +21% mind / +13% cold
Changes damage: +18% darkness
Spell save: +12 (+4 eff.)
Silence immunity: +30%
Knockback immunity: +30%
Maximum stamina: +40.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Ego++]
Master/Psionic
While equipped:
Stats +4 Cun +6 Dex
offense ------
Move Speed +20%
defense ------
Armor +16
Defense +41 (+8 eff.)
Fatigue +8%
Mind save +20 (+10 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.