
Sword of Potential Futures (28-39 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+5 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+8 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 40 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +40
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* deals 30 temporal damage and slows enemies in radius 6 of the target by 40% based on Magic
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +30% temporal / +30% physical
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
It can be used to activate talent Blink Blade (costing 10 power out of 10/10) :
Effective talent level: 4.0
Power cost: 10 out of 10/10.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage.
Blink Blade can hit the same target multiple times.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

GyveaRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (radius 2) on crit: +24 acid / +26 nature
When wielded/worn:
Armour penetration: +15
Physical power: +26 (+7 eff.)
Changes stats: +17 Str
Changes resistances: +6% acid / +9% temporal / +3% darkness / +9% fire / +5% arcane
Changes resistances penetration: +8% acid / +24% nature
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Goruntir the Carrionripper (43-55 power, 13 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 43.0 - 55.9
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +13
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +16 nature
When wielded/worn:
Physical power: +5 (+3 eff.)
Changes stats: +4 Con
Changes resistances penetration: +8% physical
Disarm immunity: +28%
Maximum stamina: +30.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Armokath the Corpsewrecker (17-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 44%
When wielded/worn:
Changes resistances: +3% acid / +6% nature
Changes resistances penetration: +10% acid
Changes damage: +23% mind / +6% acid
Talent granted: +1 Attune Mindstar
Mental save: +4 (+2 eff.)
Life regen: +1.20
Psi when firing a critical mind attack: +3.00
Maximum life: +40.00
Maximum psi: +28.00
Mindpower: +13 (+7 eff.)
Mental crit. chance: +9%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+3 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+7 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Crystal Shard (16-19 power, 4 apr, physical element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 16.0 - 19.2 Arcane
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
Dmg.conv 50% blight
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +14 (+7 eff.)
Dmg.mod +18% arcane +18% blight
----- def -----
Resists +10% arcane +10% blight
Affinity +20% arcane
Create 2 living shards of crystal to serve you for 10 turns.
Uses 45 power out of 45/45
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Frozen Shards (25/25, 139% power, 15 apr)3.0
T4 shot ammo
[Unique]
Arcane
Power 139% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Ice
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
On Hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.

Staff of Destruction (120% power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 120% Range: 1.2x
Uses 100% Mag
Dmg Fire
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+3 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Halogas (0 def, 17 armour)17.0
T1 massive armor
Reqs Massive armour training
[Rare]
Master
While equipped:
Stats +2 Wil +2 Cun +2 Con
----- def -----
Armour +17
Fatigue +22%
Mind.save +6 (+6 eff.)
Heal.mod +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Crown of Burning Pain (9 def, 0 armour)4.0
T3 head armor
Reqs Cun 25
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Dmg.mod +25% fire
----- def -----
Defense +9 (+3 eff.)
Fatigue +4%
Resists +25% fire
Meteor Rain:
Level 2.0
Pwr.cost 34 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 46.79 fire and 46.79 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

dwarven-steel greatmaul 'Blastvault' (148% power, 2 apr)5.0
T3 greatmaul 2H weapon
[Rare]
Master
Power 148% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
On Hit.r1 +20 lightning
On Crit:
* Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +12.0%
Phys.pwr +12 (+4 eff.)
On Hit (Melee):
* 20% chance to slow global speed by 37%
----- def -----
Resists +6% acid +5% arcane
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Searhunger0.1
T3 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +5 Mag +4 Con
----- def -----
Fatigue -6%
Resists +6% fire
Phys.save +23 (+8 eff.)
Spell.save +14 (+7 eff.)
Mind.save +12 (+12 eff.)
Max.HP +45.00
HP.reg +8.00
---------- misc
Infravis +3
Amulets make your neck look great!
This item has been sent to the Item's Vault.

stralite dagger of enduring (137% power, 9 apr)1.0
T4 dagger 1H weapon
[Ego+]
Nature
Power 137% Range: 1.3x
Uses 50% Str, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +9
Crit +8.0%
Atk.spd 100%
While equipped:
Stats +5 Con +8 Wil
----- def -----
Max.HP +29.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Jaw of Rogroth1.0
T3 belt armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +5 (+2 eff.)
---------- misc
Vim/kill +4.00
Max.souls +3.00
Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium).
Uses 24 power out of 24/24
Rogroth's mouth happened to be about the same size as your waist. Interesting.
This item has been sent to the Item's Vault.

impenetrable dwarven-steel plate armour of fire resistance (0 def, 22 armour)17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Ego]
Master
While equipped:
----- def -----
Armour +22
Fatigue +22%
Resists +16% fire
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Hornet Stingers (18/20, 117% power, 10 apr)3.0
T2 arrow ammo
[Unique]
Nature
Power 117% Range: 1.4x
Uses 50% Str, 70% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +5.0%
Capacity 20
On Hit:
* afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns
A vile poison drips from the tips of these arrows.
This item has been sent to the Item's Vault.

stralite waraxe 'Skysun' (150% power, 5 apr)3.0
T4 waraxe 1H weapon
Reqs Str 35
[Random Unique]
Nature/Master
Power 150% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +6.5%
Atk.spd 100%
On Crit.r2 +31 lightning +33 cold
On Hit:
* 20% chance to slow global speed by 51%
While equipped:
dps ----------
Mov.spd +40%
Dmg.mod +6% lightning
Res.pen +21% lightning +21% cold
+20% acid +13% all
Acc +9 (+3 eff.)
Apr +10
----- def -----
Resists +9% acid +3% temporal
+3% darkness
One-handed war axes.
This item has been sent to the Item's Vault.

woollen robe 'Cyralrama' (15 def, 0 armour)2.0
T2 cloth armor
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +10% fire
----- def -----
Defense +15 (+4 eff.)
Resists +3% physical +18% fire
+9% all
Heal.mod +10%
Silence- +10%
Stun/Frz- +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

stralite greatmaul 'Salilrabeth' (184% power, 3 apr)5.0
T4 greatmaul 2H weapon
Reqs Str 35
[Rare]
Master
Power 184% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +3
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +2 Mag
dps ----------
Spell.crit +2%
Crit.mult +20.00%
S.pwr/crit +6
Dmg.mod +6% blight
Melee Ret 10 blight
---------- misc
Mana/s.crit +2.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Corpsebow4.0
T2 longbow 2H weapon
[Unique]
Arcane/Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +7
On Hit: 25% Epidemic 1
On Hit: 25% Cyst Burst 1
While equipped:
dps ----------
Spell.pwr +10 (+3 eff.)
Ranged+ 20 blight
Dmg.mod +20% blight
On Hit (Ranged):
* 40% chance to reduce strength, dexterity, and constitution by 23
----- def -----
Disease- +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
