
This item will automatically be transmogrified when you leave the level.magewarrior's short yew vilestaff (120% power, 4 apr, blight element)
Requires:
- Magic 24
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+1 eff.)
Physical crit. chance: +7.0%
Physical power: +5 (+2 eff.)
Changes damage: +20% blight
Talent granted: +1 Command Staff
Critical mult.: +8.00%
Spellpower: +15 (+12 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

ash vilestaff 'Ragidas' (115% power, 3 apr, darkness element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
Power: 115% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Defense: +6 (+2 eff.)
Ranged Defense: +6 (+2 eff.)
Changes stats: +1 Con
Changes resistances penetration: +10% physical
Changes damage: +17% darkness
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +14 (+7 eff.)
Spell crit. chance: +2%
It can be used to conjure elemental energy in a radius 4 cone, dealing 11.23 to 13.47 darkness damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

stralite dagger 'Vorulrama' (135% power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Power: 136% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Blight
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 111%
Burst (radius 1) on hit: +12 physical / +4 fire
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +2
Physical crit. chance: +1.0%
Changes stats: +4 Dex
Changes resistances: +4% all
Changes resistances penetration: +7% nature / +10% blight
Healing mod.: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

bloodlich's ash magestaff (111% power, 3 apr, lightning element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +1 Cun / +2 Con
Changes damage: +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Vim when firing critical spell: +4.00
Maximum vim: +20.00
Maximum neg.energy: +21.00
Spellpower: +6 (+6 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

ash magestaff 'Flashseam' (111% power, 3 apr, lightning element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 111% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 fire
Burst (radius 2) on crit: +8 temporal
When wielded/worn:
Changes stats: +2 Mag / +2 Wil
Changes resistances: +3% temporal
Changes damage: +15% lightning
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +11
Maximum mana: +46.00
Spellpower: +17 (+10 eff.)
Spell crit. chance: +2%
It can be used to conjure elemental energy in a radius 4 cone, dealing 14.73 to 17.68 lightning damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun longsword 'Splendourwyrd' (43-60.2 power, 6 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.0 - 60.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +23 insidious poison / +14 temporal / +11 nature / +8 acid
Burst (radius 2) on crit: +10 ice
When wielded/worn:
Armour: +5
Effects on melee hit:
* 30% chance to blind
Changes resistances penetration: +8% cold
Light radius: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Serpentraven the dwarven-steel longsword (23.5-32.9 power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 23.5 - 32.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +11 nature
When wielded/worn:
Accuracy: +13 (+4 eff.)
Physical crit. chance: +8.0%
Physical power: +7 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 30%
Damage when hit (Melee): 2 nature
Changes stats: +3 Dex
Changes resistances: +6% nature
Changes resistances penetration: +5% acid
Changes damage: +6% nature
Combat speed: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +0.0%
Attack speed: 100%
On weapon hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 28 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

ChalyyonRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +5
Attack speed: 100%
Firing range: +7
Damage (Ranged): +14 lightning
When wielded/worn:
Accuracy: +25 (+6 eff.)
Ammo reloads per turn: +2
Changes damage: +17% lightning / +6% physical
Critical mult.: +10.00%
Stamina each turn: +3.00
Only die when reaching: -40.00 life
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
