
Dairanik the Searknight (2 def, 4 armour)2.0
T3 cloak armor
[Rare]
Master
While equipped:
Stats +3 Con
dps ----------
Phys.crit +4.0%
Phys.pwr +2 (+0 eff.)
Dmg.mod +12% fire
----- def -----
Armour +4
Defense +2 (+1 eff.)
Fatigue -4%
Phys.save +9 (+3 eff.)
Max.HP +20.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Surefire4.0
T1 longbow 2H weapon
Reqs Dex 18
Shoot
[Unique]
Master
Acc+ +0.2% crit / acc
Atk.spd 133%
Range +9
While equipped:
Stats +3 Dex
dps ----------
Phys.crit +5.0%
Dmg.mod +5% physical
Acc +12 (+6 eff.)
Steady Shot:
Level 2.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.

Hathulach the Glimmerdare0.1
T2 ring jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str +5 Con
dps ----------
Phys.pwr +6 (+2 eff.)
Dmg.mod +10% cold
----- def -----
Resists +3% darkness +9% fire
+3% light +20% cold
Spell.save +6 (+2 eff.)
Max.HP +22.00
Disarm- +21%
Pinning- +22%
Knockbk- +20%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Galeweeper the ash vilestaff (15-18 power, 3 apr, blight element)5.0
T2 staff 1H weapon
Reqs Mag 16
[Random Unique]
Arcane/Master
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.3% procs dam / acc
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +2%
Crit.mult +10.00%
Spell.pwr +10 (+10 eff.)
S.pwr/crit +3
Dmg.mod +15% blight
----- def -----
Resists +6% lightning
---------- misc
Mana/turn +0.17
Max.mana +38.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +5% physical
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+4 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Dark Tendrils:
Level 2.0
Pwr.cost 40 out of 50/50.
Range 6
Travel.spd instantaneous
Is a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 20 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.
1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 2.0
Pwr.cost 25 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 53.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 53.48 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

steel ring 'Scabnail'0.1
T2 ring jewelry
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +9% nature +24% mind
Res.pen +25% nature
----- def -----
Resists +19% nature
+7% blight
Poison- +14%
Disease- +14%
Rings can have magical properties.
This item has been sent to the Item's Vault.

Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +10 blight
+10 fire burn
On Crit.r2 +20 infective blight
+20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

The Black Ring0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
----- def -----
Spell.save +7 (+3 eff.)
---------- misc
Masteries
+0.20 Corruption/Fearfire
ShadowPwr +5
On Spell Hit: 10% Darkfire 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+5 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

Hanymnir (30-41 power, 4 apr)3.0
T3 mace 1H weapon
Reqs Str 24
[Random Unique]
Arcane/Psionic
Power 29.5 - 41.3 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
On Hit.r1 +9 fire
On Hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
On Crit:
* Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21
While equipped:
----- def -----
Resists +3% darkness +2% physical
HP.reg +4.00
Blunt and deadly.
This item has been sent to the Item's Vault.

Borirehek the Balancewrecker (15-18 power, 3 apr, cold element)5.0
T2 staff 2H weapon
[Random Unique]
Arcane/Nature
Power 15.0 - 18.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +3
Crit +3.0%
Atk.spd 100%
While equipped:
Stats +5 Mag +5 Wil +7 Cun
dps ----------
Spell.crit +2%
Crit.mult +19.00%
Spell.pwr +11 (+3 eff.)
S.pwr/crit +6
Melee+ 16 fire
Dmg.mod +6% nature +15% cold
Res.pen +5% lightning
----- def -----
Defense +6 (+3 eff.)
Resists +3% lightning +12% nature
---------- misc
Light +3
See.Invis +5
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 1.0
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 88.55 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Tideslice (0 def, 9 armour)1.5
T2 hands armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +4 Str
dps ----------
Phys.pwr +7 (+3 eff.)
Melee+ 7 physical 5 cold
Dmg.mod +8% cold +6% physical
Res.pen +10% lightning +15% cold
----- def -----
Armour +9
Fatigue +3%
Resists +12% cold
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.

enveloping kruk cloak of protection (6 def, 0 armour)2.0
T1 cloak armor
[Cosmetic Item]
Arcane/Master
While equipped:
----- def -----
Defense +6 (+3 eff.)
Phys.save +6 (+3 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+3 eff.)
A stylish kruk-style cloak, to look awesome.
This item has been sent to the Item's Vault.
