
Iron Mail of Bloodletting (2 def, 4 armour)Requires:
- Strength 14
- Talent Heavy Armour Training
Powered by arcane forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +4
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes stats: +2 Str / +2 Con
Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Technique / Bloodthirst
Life regen: +0.50
Healing mod.: +30%
Activating this item is instant.
It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) :
Effective talent level: 2.0
Power cost: 60 out of 60/60.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim.
Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.
This item has been sent to the Item's Vault.

Spellhunt Remnants (1 def, 2 armour)Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Spell save: +4 (+4 eff.)
Mindpower: +4 (+2 eff.)
Mental crit. chance: +1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Elolramira the Cobrablow (15/15, 22-30.8 power, 7 apr)Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 22.0 - 30.8
Uses stats: 70% Dex, 50% Str
Damage type: Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 15
On weapon hit:
* Slows global speed by 40%
On weapon crit:
* wounds the target for 7 turns: 16 bleeding, 59% reduced healing
Damage (Ranged): +20 fire / +14 bleed / +32 nature
Burst (radius 1) on hit: +8 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Emelumina the Airsmasher (20/20, 21.5-30.1 power, 7 apr)Requires:
- Dexterity 16
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 21.5 - 30.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 20
On weapon hit:
* Slows global speed by 20%
* 20% chance to daze at end of turn
* 20% chance to torment the target
Damage (Ranged): +4 lightning / +14 darkness / +11 mind / +16 nature
Burst (radius 1) on hit: +16 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Vorona (19/19, 31.5-44.1 power, 10 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 31.5 - 44.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 19
Turns elapse between self-loadings: 6
On weapon hit:
* 40% chance to disease
* 21% chance to cause random gloom
Damage (Ranged): +20 mind
Burst (radius 2) on crit: +16 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 38.0 - 45.6
Uses stats: 10% Wil, 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.

Hare-Skin SlingRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical crit. chance: +5.0%
Defense: +10 (+4 eff.)
Changes stats: +10 Lck
Talent mastery: +0.20 Cunning / Survival
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) :
Effective talent level: 3.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

Crystal Shard (16-19.2 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+5 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Nature's Blessing (8 def, 6 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +8 (+3 eff.)
Ranged Defense: +4 (+2 eff.)
Fatigue: +8%
Changes stats: +3 Wil / +4 Con
Changes resistances: +20% nature / +25% arcane
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +18 (+5 eff.)
Stun/Freeze immunity: +25%
Life regen: +1.00
Healing mod.: +20%
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Strength 24
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+2 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.

Silent Blade (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 21% Wil, 33% Cun
Acc+ +0.5% APR / acc
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)0.1
T2 greatsword 2H weapon
[Unique]
Arcane/Master
Power 24.0 - 38.4 Physical
Uses 72% Wil
Acc+ +0.4% crit.pwr / acc
Apr +25
Crit +3.0%
Atk.spd 111%
Melee+ +10 arcane
On Crit.r2 +30 arcane silence
While equipped:
dps ----------
Spell.pwr +5 (+2 eff.)
---------- misc
Mana/turn +0.50
See.Invis +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
