
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold
Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns)
Talent granted: +1 Command Staff
Silence immunity: +40%
Mana when firing critical spell: +12.00
Maximum mana: +40.00
Spellpower: +40 (+10 eff.)
Spell crit. chance: +25%
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Polidann' (25-30 power, 5 apr, lightning element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 arcane
Changes resistances penetration: +15% arcane
Changes damage: +25% lightning / +28% arcane / +25% fire / +15% mind / +25% cold
Talent granted: +1 Command Staff
Mana each turn: +0.15
Spellpower: +30 (+8 eff.)
Spell crit. chance: +12%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Adunn the Phlegmbright (40-51 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.5 - 51.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +30 nature
Damage (radius 2) on crit: +45 fire
When wielded/worn:
Damage when hit (Melee): 4 mind
Changes stats: +7 Con / +10 Wil
Changes resistances: +9% mind
Changes resistances penetration: +10% nature / +21% fire
Maximum life: +110.00
Global speed: +4%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Purepeal the voratun mace (58-81 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 58.0 - 81.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Wound the target dealing 16 physical damage across 5 turns and reducing healing by 50%
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +20.0%
Physical power: +13 (+10 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 63%
Changes resistances: +6% blight / +9% fire
Spell save: +12 (+3 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.
