

Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 18% chance to daze at end of turn
When wielded/worn:
Physical power: +20 (+5 eff.)
Changes stats: +14 Str / +3 Dex / +3 Mag / +5 Wil / +6 Cun / +5 Con
Changes resistances: +3% cold / +6% nature / +3% fire
Changes resistances penetration: +18% lightning / +5% fire
Changes damage: +9% fire / +27% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Spell save: +3 (+2 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Defense: +4 (+3 eff.)
Fatigue: +22%
Damage when hit (Melee): 11 physical
Life regen: +1.00
Maximum life: +44.00
Healing mod.: +13%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 125%
Damage (Melee): +11 nature / +13 temporal
When wielded/worn:
Accuracy: +23 (+8 eff.)
Changes stats: +4 Dex
Changes resistances penetration: +10% arcane
Critical mult.: +15.00%
Mana when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
Damage Shield penetration: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 31.0 - 43.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +11
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to daze at end of turn
On weapon crit:
* cripple the target
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Physical crit. chance: +7.0%
Changes stats: +1 Mag
Mana each turn: +0.04
Spellpower on spell critical (stacks up to 3 times): +4
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural fire should be returned to the wyrm.
This mindstar absorbs psionic energy that needs to be projected.
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 arcane
When wielded/worn:
Damage when hit (Melee): 20 arcane / 16 fire
Changes resistances: +25% lightning / +27% fire / +23% cold
Changes resistances penetration: +10% mind / +11% fire
Changes damage: +17% fire
Talent masteries: +0.20 Psionic / Voracity +0.10 Psionic / Absorption
Physical save: +8 (+3 eff.)
Spell save: +8 (+4 eff.)
Mental save: +7 (+4 eff.)
Equilibrium when hit: +1.20
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Global speed: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.