
Blindresolve (40-52 power, 9 apr)Requires:
- Dexterity 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 40.0 - 52.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 16% chance to daze at end of turn
On weapon crit:
* cripple the target
Burst (radius 2) on crit: +4 darkness
When wielded/worn:
Physical crit. chance: +11.0%
Changes stats: +4 Str / +2 Dex / +8 Mag / +4 Wil / +4 Cun / +4 Con
Changes resistances penetration: +9% lightning
Changes damage: +6% mind / +3% temporal
Grants telepathy: Demon/Minor Demon/Major
Hate when firing a critical mind attack: +1.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Dourraze of the Blightspawn (3 def, 6 armour)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+2 eff.)
Fatigue: +8%
Effects when hit in melee:
* 26% chance to disease
* 25% chance to inflict 15% damage reduction
Changes stats: +6 Str / +6 Dex / +5 Mag / +10 Wil / +9 Cun
Changes resistances: +17% acid / +12% nature
Changes resistances penetration: +5% physical
Physical save: +12 (+4 eff.)
Mental save: +14 (+7 eff.)
Maximum life: +42.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Isowyn the Greengash (32-44.8 power, 5 apr)Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 4
Base power: 32.0 - 44.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +8 nature
When wielded/worn:
Accuracy: +12 (+6 eff.)
Armour penetration: +15
Physical crit. chance: +11.0%
Defense: +9 (+5 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Changes resistances: +2% physical
Changes resistances penetration: +10% physical
Changes damage: +6% temporal / +13% physical
Disarm immunity: +35%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Murkjeer of the Blightspawn (3 def, 7 armour)Requires:
- Strength 22
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +7
Defense: +3 (+2 eff.)
Fatigue: +20%
Effects on melee hit:
* Slows global speed by 30%
Effects when hit in melee:
* 22% chance to disease
* 22% chance to inflict 15% damage reduction
Damage when hit (Melee): 4 arcane
Changes stats: +2 Str / +2 Con
Changes resistances: +22% acid / +6% physical / +6% fire / +6% lightning / +6% cold
Changes resistances penetration: +5% nature
Changes damage: +6% arcane
Talent cooldown: Rush (-5 turns)
Disarm immunity: +20%
Stun/Freeze immunity: +21%
Knockback immunity: +22%
Life regen: +2.50
Stamina each turn: +0.80
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of the deep (2 def, 6 armour) =Water Breathing=Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +7%
Changes resistances: +5% acid / +5% cold
Allows you to breathe in: water
Life regen: +5.90
Maximum life: +32.00
Healing mod.: +11%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Staff of Destruction (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+4 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+9 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 11 power out of 14/14) :
Effective talent level: 3.0
Power cost: 11 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 83.70 physical (gravity) damage.
Each target moved beyond the first increases the damage by 10.46 (up to a maximum of 41.85 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

quick steel dagger of corruption (12.5-16.25 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.3
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 111%
On weapon hit:
* 5% chance to inflict 15% damage reduction
* 20% chance to curse the target
When wielded/worn:
Accuracy: +6 (+3 eff.)
Changes stats: +2 Dex
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)5.0
T2 greatmaul 2H weapon
[Unique]
Nature/Disrupt
Power 32.0 - 48.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +4.0%
Atk.spd 100%
Melee+ +20 nature
On Hit:
* 50% chance to shatter magical shields
While equipped:
Stats +6 Con
dps ----------
Dmg.mod +25% nature
----- def -----
Spell.save +15 (+7 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Hanavor the dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0
T5 staff 1H weapon
[Rare]
Master
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Dex
dps ----------
Spell.crit +5%
Mind.crit +4%
Spell.pwr +15 (+4 eff.)
Dmg.mod +30% lightning
On Hit (Melee):
* 20% chance to reduce all saves and defense by 27
----- def -----
Mind.save +12 (+4 eff.)
---------- misc
Equi/ret +0.08
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Aeritha the cashmere cloak (2 def, 0 armour)2.0
T3 cloak armor
[Rare]
Master
While equipped:
Stats +3 Str +4 Dex +4 Wil
+4 Con
dps ----------
Crit.mult +10.00%
Spell.pwr +5 (+2 eff.)
Dmg.mod +18% temporal
Phasing +30%
----- def -----
Defense +2 (+1 eff.)
Resists +3% temporal
Spell.save +8 (+2 eff.)
---------- misc
Stam/turn +0.70
Masteries
+0.40 Technique/Combat training
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+4 eff.)
Resists +10% fire +10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Swordbreaker (25-32 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 25.0 - 32.5 Physical
Uses 50% Cun, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+4 eff.)
Phys.save +15 (+7 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Malediction (40-48 power, 15 apr)3.0
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Power 40.0 - 48.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit.r1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +20% blight
On Spell Hit: 10% Curse of Impotence 3
On Spell Hit: 10% Curse of Defenselessness 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.
