

Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +5% temporal
Changes damage: +5% temporal
Maximum encumbrance: +50
Spellpower: +3 (+3 eff.)
Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear.
This item has been sent to the Item's Vault.


Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Power: 113% Range: 1.2x
Uses stat: 130% Mag
Damage type: Arcane
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+9 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to become invisible (power 10) for 7 turns.
As you become invisible you fade out of phase with reality, all your damage is reduced by 40%.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It must be held with both hands.
It can be used as a weapon and offhand.
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Psychic
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to stun or confuse the target depending on psychic damage done; this will change the psychic damage type if subject to change
When wielded/worn:
Physical crit. chance: +10.0%
Damage (Melee): 40 Psychic
Changes stats: +10 Mag / +10 Wil
Changes resistances penetration: +15% mind / +15% physical
Changes damage: +15% mind / +15% physical
Critical mult.: +15.00%
Confusion immunity: +25%
Mental crit. chance: +10%
Recovers one point of power each time you move.
Activating this item is instant.
It can be used to activate talent Astral Jaunt (costing 10 power out of 10/10) :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: 10
Travel Speed: instantaneous
Is: a mind power
Description: You are able to teleport yourself up to 10 tiles within line of sight.
At raw talent level 2, you can teleport characters other than yourself.
At raw talent level 3, you may teleport up to 5 separate targets per use of this talent, allowing you to reshape the battlefield to your liking. You cannot teleport the same target multiple times.
At raw talent level 4, any opponent you teleport is disoriented, Dazing it for 3 turns (this checks Confusion resistance).
At raw talent level 5, disoriented opponents are Confused as well.
This talent takes no time to use, unless you initiate more than one teleport.
This talent can be triggered by Eldritch Combat. In this case, you make a single immediate teleport to a random opponent in your teleport range, make a bonus attack against it for 80% damage, and teleport back to your old position. This sudden attack can catch foes off-guard, giving a 90% chance of causing cross-tier brainlock or off-balance status (depending on if you are currently using telepathic or telekinetic effects).
A pair of slender rapier with a blade composed of blue and red crystal, these were the weapon of Elria Eagleheart in the Age of Dusk. They were said to be able to strike at the mind directly, disorienting and disabling those hit by them, and allow her to duel in four dimensions. After Elria passed away, the rapiers were wielded by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, they were lost during the Cataclysm.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.