

Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 2
When attach to an other item:
Talent granted: +2 Fiery Cleansing
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 3
When attach to an other item:
Vim when hit: +3.00
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: seed / demon ; tier 5
When attach to an other item:
Vim when hit: +3.00
Demon status: alive (100% life).
The seed of a demon.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
[Unique]
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: Fire
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 4
When wielded/worn:
Defense: +30 (+13 eff.)
Changes resistances: +25% temporal
Changes resistances cap: +10% temporal
Talent masteries: +0.20 Spell / Conveyance +0.20 Spell / Distortion +0.20 Chronomancy / Spacetime Folding +0.20 Chronomancy / Spacetime Weaving
Pinning immunity: +20%
It can be used to activate talent Scatter (costing 34 power out of 50/50) :
Effective talent level: 4.0
Power cost: 34 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Randomly teleports all targets within a radius of 6 around you, including yourself. Everyone will be teleported between 6 and 12 tiles from their current location.
You will go out of phase (52) for 3 turns. The duration can Spell crit.
Requires your Spellpower to beat the target's Spell Save.
This vest doesn't seem to stay still. It moves about all over the place, yet doesn't move at all.
This item has been sent to the Item's Vault.


Requires:
- Magic 36
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Attack speed: 100%
When wielded/worn:
Changes damage: +30% nature
Talent masteries: +0.20 Spell / Aegis +0.20 Wild-gift / Call of the wild
Spellpower: +30 (+6 eff.)
Healing mod.: +20%
Heals friendly targets nearby when you use a nature summon: +50
Talent on hit(spell): Slime Spit (10% chance level 4).
Talent on hit(nature): Sudden Growth (10% chance level 4).
A sturdy elvenwood stave covered in small buds, ready to burst. The energy of the stave feels like the start of Spring.
This item has been sent to the Item's Vault.


Requires:
- Willpower 28
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 0% Mag, 30% Cun
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +26
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +15% mind
Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption
Mental save: +25 (+6 eff.)
Maximum psi: +20.00
Mindpower: +14 (+4 eff.)
Mental crit. chance: +7%
Reduce damage from attackers more than 3 tiles away by 25%
This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +15
Defense: +10 (+3 eff.)
Changes stats: +20 Cun
Changes resistances: +20% fire
Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry
Blindness immunity: +100%
Infravision radius: +3
Sight radius: +1
Steampower: +5 (+2 eff.)
Steam crit. chance: +5%
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.