

Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stats: 40% Wil, 50% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +6 (+1 eff.)
Changes stats: +2 Dex / +2 Con
Changes damage: +10% physical
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +20 cold
When wielded/worn:
Changes stats: +10 Dex / +1 Mag / +1 Wil
Changes resistances: +5% arcane
Changes damage: +3% arcane / +33% cold
Critical mult.: +10.00%
Mana when firing critical spell: +2.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +7
Defense: +12 (+3 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +14%
Damage when hit (Melee): 8 acid / 13 temporal
Changes resistances: +30% lightning / +16% temporal
Maximum wards: +5 lightning / +6 temporal / +4 blight / +5 fire / +3 cold
Talents granted: +1 Ward +5 Block
Spell save: +3 (+1 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Activating this item is instant.
It can be used to activate talent Time Shield, placing all other charms into a 15 cooldown :
Effective talent level: 4.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (351) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns).
Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage).
While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%.
The shield's max absorption will increase with your Spellpower.
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Cunning 30
- Dexterity 40
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: -10.0%
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +6
On weapon crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Travel speed: +1500%
Attacks use: 2.0 Steam
When wielded/worn:
Talent granted: +3 Surekill
Critical mult.: +50.00%
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +15 physical
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +5 (+1 eff.)
Physical crit. chance: +4.0%
Changes stats: +2 Con
Talent granted: +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.