
This item will automatically be transmogrified when you leave the level.ash vilestaff of wizardry (15-18 power, 3 apr, blight element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag / +1 Wil
Changes damage: +15% blight
Talent granted: +1 Command Staff
Maximum mana: +25.00
Spellpower: +10 (+4 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

wanderer's pair of rough leather boots of tirelessness (0 def, 1 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes stats: +2 Cun / +2 Con
Physical save: +11 (+5 eff.)
Mental save: +10 (+5 eff.)
Stamina each turn: +0.40
Maximum stamina: +11.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Brighthash the steel shield (6 def, 2 armour, 36 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +2
Defense: +6 (+2 eff.)
Ranged Defense: +6 (+2 eff.)
Fatigue: +8%
Effects when hit in melee:
* 13% chance to blind
Changes stats: +1 Mag / +4 Con
Changes resistances: +20% fire / +12% light / +11% mind
Talent granted: +2 Block
Psi when hit: +0.12
Mental crit. chance: +1%
Handheld deflection devices.
This item has been sent to the Item's Vault.

steel mail armour 'Singeravager' (2 def, 11 armour)Requires:
- Strength 20
- Talent Heavy Armour Training
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +11
Defense: +2 (+1 eff.)
Fatigue: +9%
Damage when hit (Melee): 12 fire
Changes stats: +2 Wil
Changes resistances: +15% temporal / +16% fire
Changes damage: +3% mind
Physical save: +7 (+3 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Velonne' (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +18.0%
Physical power: +9 (+3 eff.)
Armour: +6
Defense: +3 (+1 eff.)
Ranged Defense: +3 (+1 eff.)
Changes resistances: +3% light / +6% acid
Changes damage: +25% darkness
Grants telepathy: Demon/Minor Demon/Major
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Spellpower: +19 (+6 eff.)
Spell crit. chance: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

troll-hide rough leather armour of the wind (7 def, 2 armour)Requires:
- Strength 10
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 1
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +3.0%
Armour: +2
Defense: +7 (+2 eff.)
Fatigue: +6%
Life regen: +3.00
Stamina each turn: +0.60
Maximum life: +30.00
Healing mod.: +10%
Activating this item is instant.
It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown :
Effective talent level: 5.0
Power cost: 32 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 66 stamina. The stamina recovery improves with your Strength and Willpower.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+4 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
