

Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 43.0 - 60.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 7% chance to slow global speed by 44%
Damage (Melee): +16 acid
Damage (radius 2) on crit: +12 mind / +16 acid
When wielded/worn:
Changes resistances: +6% mind
Changes resistances penetration: +25% mind
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +16 physical
Damage (radius 2) on crit: +12 acid
When wielded/worn:
Accuracy: +20 (+7 eff.)
Armour penetration: +4
Defense: +20 (+9 eff.)
Damage when hit (Melee): 6 physical
Changes stats: +4 Dex
Changes resistances: +15% acid
Critical mult.: +10.00%
Combat speed: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 19
Damage (radius 1) on hit: +20 mind
Damage (radius 2) on crit: +12 mind
When wielded/worn:
Changes resistances: +7% blight / +12% mind
Changes resistances penetration: +20% lightning
Changes damage: +7% nature / +6% cold
Talent granted: +1 Attune Mindstar
Disease immunity: +13%
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+2 eff.)
Maximum life: +20.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


3.0
T5 arrow ammo
[Random Unique]
Master
Power 72.0 - 100.8 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit chance (max 25%)
Acc +18
Apr +18
Crit +43.0%
Capacity 21
Ranged+ +8 mind
On Hit:
* 10% chance to reduce all saves and defense by 37
* 20 arcane resource burn
* 20% chance to slow global speed by 66%
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.