Aretira the Sleetbutcher (0 def, 13 armour)
Requires:
- Massive armour training
- Strength 48
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Damage when hit (Melee): 8 lightning / 11 temporal
Changes resistances: +13% acid / +13% physical / +6% temporal / +13% fire / +25% lightning / +25% cold
Changes resistances penetration: +28% cold
Changes damage: +12% blight / +24% cold / +9% temporal
Talent cooldown: Rush (-5 turns)
Disarm immunity: +36%
Stun/Freeze immunity: +36%
Knockback immunity: +34%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Aretira the Sleetbutcher (0 def, 13 armour)Requires:
- Massive armour training
- Strength 48
Infused by nature
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +13
Fatigue: +22%
Damage when hit (Melee): 8 lightning / 11 temporal
Changes resistances: +13% acid / +13% physical / +6% temporal / +13% fire / +25% lightning / +25% cold
Changes resistances penetration: +28% cold
Changes damage: +12% blight / +24% cold / +9% temporal
Talent cooldown: Rush (-5 turns)
Disarm immunity: +36%
Stun/Freeze immunity: +36%
Knockback immunity: +34%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Hurofang (20 def, 24 armour)
Requires:
- Strength 20
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +24
Defense: +20 (+3 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 8 fire
Changes resistances: +22% acid / +23% physical / +3% light / +3% blight / +15% fire / +8% arcane / +3% lightning
Spell save: +13 (+4 eff.)
Disarm immunity: +10%
Knockback immunity: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Hurofang (20 def, 24 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +24
Defense: +20 (+3 eff.)
Fatigue: +8%
Damage (Melee): 7 fire
Damage (Ranged): 8 fire
Changes resistances: +22% acid / +23% physical / +3% light / +3% blight / +15% fire / +8% arcane / +3% lightning
Spell save: +13 (+4 eff.)
Disarm immunity: +10%
Knockback immunity: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
stralite mail armour 'Cyrylemina' (14 def, 8 armour)
Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +14 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce armor by 37%
Damage (Melee): 8 acid / 16 fire
Damage when hit (Melee): 12 acid / 12 fire
Changes stats: +6 Str / +3 Con
Changes resistances: +19% acid / +14% light / +3% blight / +17% fire / +14% darkness
Blindness immunity: +20%
Maximum life: +54.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
stralite mail armour 'Cyrylemina' (14 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +14 (+2 eff.)
Fatigue: +12%
Effects on melee hit:
* 20% chance to reduce armor by 37%
Damage (Melee): 8 acid / 16 fire
Damage when hit (Melee): 12 acid / 12 fire
Changes stats: +6 Str / +3 Con
Changes resistances: +19% acid / +14% light / +3% blight / +17% fire / +14% darkness
Blindness immunity: +20%
Maximum life: +54.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)
Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+1 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 34.03 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+1 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 3.0
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 34.03 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+1 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+4 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+1 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+4 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.
Balerig the voratun dagger (39-51 power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Curse of Death (20% chance level 5).
On weapon crit:
* Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +9 (+2 eff.)
Changes stats: +9 Con / +15 Wil
Critical mult.: +10.00%
Mental save: +3 (+1 eff.)
Equilibrium when hit: +0.04
Psi when hit: +0.04
Maximum life: +81.00
Mindpower: +15 (+5 eff.)
Mental crit. chance: +1%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Balerig the voratun dagger (39-51 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 39.0 - 50.7
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Curse of Death (20% chance level 5).
On weapon crit:
* Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +10.0%
Physical power: +9 (+2 eff.)
Changes stats: +9 Con / +15 Wil
Critical mult.: +10.00%
Mental save: +3 (+1 eff.)
Equilibrium when hit: +0.04
Psi when hit: +0.04
Maximum life: +81.00
Mindpower: +15 (+5 eff.)
Mental crit. chance: +1%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Morbuslash the voratun greatmaul (68-102 power, 4 apr)
Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 1) on hit: +20 nature
When wielded/worn:
Accuracy: +26 (+5 eff.)
Armour penetration: +37
Physical crit. chance: +19.0%
Changes resistances: +3% fire / +6% darkness / +5% arcane
Changes resistances penetration: +16% physical
Critical mult.: +23.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Morbuslash the voratun greatmaul (68-102 power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 1) on hit: +20 nature
When wielded/worn:
Accuracy: +26 (+5 eff.)
Armour penetration: +37
Physical crit. chance: +19.0%
Changes resistances: +3% fire / +6% darkness / +5% arcane
Changes resistances penetration: +16% physical
Critical mult.: +23.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
swiftstrike voratun steamgun of tinkering (+10)
Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +800%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +10 Cun
Combat speed: +10%
Steampower: +9 (+3 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
swiftstrike voratun steamgun of tinkering (+10)Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +800%
Attacks use: 2.0 Steam
When wielded/worn:
Changes stats: +10 Cun
Combat speed: +10%
Steampower: +9 (+3 eff.)
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+3 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +20 (+3 eff.)
Changes stats: +4 Dex / +4 Wil / +4 Cun
Changes resistances penetration: +20% nature
Changes damage: +20% nature
Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons
Poison immunity: +50%
Talent on hit(mindpower): Poison Strike (10% chance level 1).
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Yveth the voratun plate armour (0 def, 26 armour)
Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +3
Armour: +26
Fatigue: +22%
Changes stats: +5 Wil / +9 Cun / +2 Con
Changes resistances: +16% acid / +13% physical / +6% temporal / +11% fire / +11% lightning / +13% cold
Mental save: +18 (+6 eff.)
Disarm immunity: +10%
Life regen: +4.30
Stamina each turn: +1.40
Healing mod.: +15%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Yveth the voratun plate armour (0 def, 26 armour)Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +3
Armour: +26
Fatigue: +22%
Changes stats: +5 Wil / +9 Cun / +2 Con
Changes resistances: +16% acid / +13% physical / +6% temporal / +11% fire / +11% lightning / +13% cold
Mental save: +18 (+6 eff.)
Disarm immunity: +10%
Life regen: +4.30
Stamina each turn: +1.40
Healing mod.: +15%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.