![](/images/entities/object/artifact/sceptre_of_the_archlich.png)
![](/images/entities/object/artifact/sceptre_of_the_archlich.png)
Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stats: 130% Mag, 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+6 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
![](/images/entities/object/knife_voratun.png)
![](/images/entities/object/knife_voratun.png)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.0 - 48.1
Uses stats: 40% Wil, 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +90 fire
When wielded/worn:
Accuracy: +13 (+2 eff.)
Armour penetration: +15
Physical crit. chance: +14.0%
Defense: +15 (+1 eff.)
Changes stats: +3 Dex / +3 Mag / +3 Con
Changes resistances: +3% light
Changes resistances penetration: +10% nature / +25% fire
Changes damage: +6% light
Critical mult.: +34.00%
Disarm immunity: +50%
Mana each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +6
Maximum vim: +30.00
Spellpower: +10 (+2 eff.)
Infravision radius: +1
Global speed: +11%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
![](/images/entities/object/knife_voratun.png)
![](/images/entities/object/knife_voratun.png)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 52.0 - 67.6
Uses stats: 40% Wil, 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity)
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +65 fire
When wielded/worn:
Armour: +14
Effects on melee hit:
* 20% chance to reduce all saves and defense by 52
Changes resistances: +6% darkness / +6% temporal
Changes resistances penetration: +25% fire
Stun/Freeze immunity: +10%
Knockback immunity: +30%
Maximum life: +40.00
Global speed: +11%
Healing mod.: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
![](/images/entities/object/longbow_dragonbone.png)
![](/images/entities/object/longbow_dragonbone.png)
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to slow global speed by 83%
* 10% chance to reduce damage dealt by 42%
Damage (Ranged): +16 darkness
Damage (radius 1) on hit: +8 nature
When wielded/worn:
Accuracy: +23 (+4 eff.)
Physical crit. chance: +8.0%
Changes resistances: +12% darkness / +3% nature
Changes resistances penetration: +23% temporal / +10% darkness / +53% physical
Changes damage: +27% physical / +9% nature / +33% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/molten_skin.png)
![](/images/entities/object/artifact/molten_skin.png)
Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+1 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+3 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 4 power out of 16/16) :
Effective talent level: 5.5
Power cost: 4 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 375.07 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.
![](/images/entities/object/mail_voratun.png)
![](/images/entities/object/mail_voratun.png)
Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +4
Physical crit. chance: +10.0%
Physical power: +43 (+5 eff.)
Armour: +10
Defense: +20 (+1 eff.)
Fatigue: +12%
Damage (Melee): 23 acid / 22 fire
Damage when hit (Melee): 15 acid / 13 fire
Changes stats: +10 Str / +9 Mag / +10 Wil
Changes resistances: +29% acid / +18% lightning / +25% fire / +5% arcane / +27% cold
Changes resistances penetration: +15% physical
Changes damage: +6% arcane
Physical save: +3 (+0 eff.)
Spellpower: +25 (+4 eff.)
Spell crit. chance: +10%
Mindpower: +22 (+4 eff.)
Mental crit. chance: +9%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
![](/images/entities/object/belt_drakeskin.png)
![](/images/entities/object/belt_drakeskin.png)
Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Armour: +12
Fatigue: -10%
Changes stats: +7 Str / +9 Dex / +7 Wil / +7 Cun / +2 Con
Changes resistances penetration: +15% physical
Maximum encumbrance: +59
Physical save: +31 (+2 eff.)
Spell save: +19 (+1 eff.)
Mental save: +20 (+1 eff.)
Hate when firing a critical mind attack: +3.00
Maximum psi: +40.00
Mindpower: +12 (+2 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.
![](/images/entities/object/robe_elvensilk.png)
![](/images/entities/object/robe_elvensilk.png)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +5
Defense: +5 (+0 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 41
Changes stats: +5 Str / +6 Dex / +10 Mag
Changes resistances: +8% arcane / +15% all
Changes resistances penetration: +15% lightning / +14% temporal / +14% physical
Changes damage: +30% temporal / +26% physical
Critical mult.: +10.00%
Physical save: +33 (+2 eff.)
Mental save: +29 (+2 eff.)
Mindpower: +6 (+1 eff.)
Mental crit. chance: +6%
Reduces paradox anomalies(equivalent to willpower): +16
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
![](/images/entities/object/amulet_voratun.png)
![](/images/entities/object/amulet_voratun.png)
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +8
Defense: +12 (+1 eff.)
Damage when hit (Melee): 8 light
Changes stats: +2 Str / +10 Wil
Changes resistances: +12% lightning / +12% temporal / +15% mind
Changes resistances cap: +6% all
Physical save: +20 (+1 eff.)
Blindness immunity: +40%
Disarm immunity: +20%
Life regen: +8.48
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +2
Only die when reaching: -40.00 life
Maximum vim: +50.00
Infravision radius: +10
Sight radius: +2
See invisible: +15
Healing mod.: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
![](/images/entities/object/arrow_dragonbone.png)
![](/images/entities/object/arrow_dragonbone.png)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 63.5 - 88.9
Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 20
On weapon hit:
* 20% chance to reduce all saves and defense by 52
* 20% chance to reduce damage dealt by 42%
* 20% chance to knock the target back 3 spaces and deal 372 physical damage
Damage (Ranged): +45 physical / +16 darkness / +48 fire
Damage (radius 2) on crit: +15 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.