Worm Nest (0 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Reduce damage by fixed amount: +22 all
Changes damage: +15% blight
Spellpower: +15 (+12 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 12 power out of 20/20) :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Reduce damage by fixed amount: +22 all
Changes damage: +15% blight
Spellpower: +15 (+12 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 12 power out of 20/20) :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour) =The Untouchable=
Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour) =The Untouchable=Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Gwai's Burninator
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 3
It can be used to shoot a cone of flames (radius 5) for 320.00 fire damage (based on Magic), costing 34 power out of 75/75.
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.
Gwai's BurninatorRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 3
It can be used to shoot a cone of flames (radius 5) for 320.00 fire damage (based on Magic), costing 34 power out of 75/75.
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.
ash totem of healing 'Lightningobsidian' [power 110] (14 cooldown) =30% Arcane Damage=
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Damage when hit (Melee): 8 lightning
Changes resistances: +12% lightning
Changes damage: +30% arcane / +9% lightning
Talent cooldown: Lay Web (-1 turn)
Talent granted: +2 Lay Web
It can be used to heal a target within range 9 (based on Willpower) for 110, putting all charms on cooldown for 14 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
ash totem of healing 'Lightningobsidian' [power 110] (14 cooldown) =30% Arcane Damage=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Damage when hit (Melee): 8 lightning
Changes resistances: +12% lightning
Changes damage: +30% arcane / +9% lightning
Talent cooldown: Lay Web (-1 turn)
Talent granted: +2 Lay Web
It can be used to heal a target within range 9 (based on Willpower) for 110, putting all charms on cooldown for 14 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.
Dreyon the pouch of stralite shots (24/24, 152% power, 5 apr) =Triple Effect, Rare=
Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Power: 152% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Blight
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 24
On weapon hit:
* 40% chance to disease
* 20% chance to cause random gloom
* 11% chance to gain 10% of a turn (3/turn limit)
Damage (Ranged): +14 temporal / +8 blight
Burst (radius 1) on hit: +12 blight
Burst (radius 2) on crit: +20 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Dreyon the pouch of stralite shots (24/24, 152% power, 5 apr) =Triple Effect, Rare=Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Power: 152% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Blight
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 24
On weapon hit:
* 40% chance to disease
* 20% chance to cause random gloom
* 11% chance to gain 10% of a turn (3/turn limit)
Damage (Ranged): +14 temporal / +8 blight
Burst (radius 1) on hit: +12 blight
Burst (radius 2) on crit: +20 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Morningraptor the dragonbone longbow =Great Bow=
Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical power: +23 (+12 eff.)
Changes stats: +11 Str / +2 Dex / +3 Mag / +4 Wil / +3 Cun
Changes resistances: +12% light
See invisible: +6
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Morningraptor the dragonbone longbow =Great Bow=Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical power: +23 (+12 eff.)
Changes stats: +11 Str / +2 Dex / +3 Mag / +4 Wil / +3 Cun
Changes resistances: +12% light
See invisible: +6
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Skysever the elven-wood longbow =Very Nice Bow=
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 40% chance to daze at end of turn
Burst (radius 1) on hit: +10 lightning / +10 fire
When wielded/worn:
Changes resistances: +9% lightning
Changes resistances penetration: +20% physical / +20% temporal
Changes damage: +6% lightning / +30% physical / +9% fire / +30% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Skysever the elven-wood longbow =Very Nice Bow=Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 40% chance to daze at end of turn
Burst (radius 1) on hit: +10 lightning / +10 fire
When wielded/worn:
Changes resistances: +9% lightning
Changes resistances penetration: +20% physical / +20% temporal
Changes damage: +6% lightning / +30% physical / +9% fire / +30% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Besus =40% Phys Bow=
Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Ammo reloads per turn: +8
Changes stats: +8 Mag
Changes resistances: +12% blight
Changes resistances penetration: +21% temporal / +39% physical
Changes damage: +20% temporal / +3% arcane / +40% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Maximum vim: +20.00
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Besus =40% Phys Bow=Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Ammo reloads per turn: +8
Changes stats: +8 Mag
Changes resistances: +12% blight
Changes resistances penetration: +21% temporal / +39% physical
Changes damage: +20% temporal / +3% arcane / +40% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Maximum vim: +20.00
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Galeenvy (129% power, 5 apr, fire element) =Crazy Staff=
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
Burst (radius 1) on hit: +12 lightning
When wielded/worn:
Changes resistances: +12% lightning / +12% cold / +12% arcane / +12% fire
Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire
Talent granted: +1 Command Staff
Mana each turn: +0.18
Spellpower: +27 (+9 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +30%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Galeenvy (129% power, 5 apr, fire element) =Crazy Staff=Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
Burst (radius 1) on hit: +12 lightning
When wielded/worn:
Changes resistances: +12% lightning / +12% cold / +12% arcane / +12% fire
Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire
Talent granted: +1 Command Staff
Mana each turn: +0.18
Spellpower: +27 (+9 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +30%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Xanudatha the dragonbone longbow
Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +18 cold
When wielded/worn:
Armour: +15
Effects on ranged hit:
* 15 arcane resource burn
Changes stats: +7 Cun / +6 Wil
Changes resistances penetration: +29% physical / +15% cold
Changes damage: +23% physical
Talent mastery: +0.30 Wild-gift / Antimagic
Maximum hate: +4.00
Mindpower: +27 (+12 eff.)
Mental crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Xanudatha the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +18 cold
When wielded/worn:
Armour: +15
Effects on ranged hit:
* 15 arcane resource burn
Changes stats: +7 Cun / +6 Wil
Changes resistances penetration: +29% physical / +15% cold
Changes damage: +23% physical
Talent mastery: +0.30 Wild-gift / Antimagic
Maximum hate: +4.00
Mindpower: +27 (+12 eff.)
Mental crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Blindwell (175% power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 175% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
Damage (Melee): +16 light
Burst (radius 2) on crit: +4 fire
Damage against: +15% Undead
When wielded/worn:
Damage when hit (Melee): 8 light
Changes damage: +12% light
Light radius: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Blindwell (175% power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 175% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
Damage (Melee): +16 light
Burst (radius 2) on crit: +4 fire
Damage against: +15% Undead
When wielded/worn:
Damage when hit (Melee): 8 light
Changes damage: +12% light
Light radius: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
voratun waraxe 'Radiancenaught' (162% power, 6 apr)
Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 162% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Burst (radius 2) on crit: +4 light
When wielded/worn:
Armour penetration: +11
Physical crit. chance: +10.0%
Changes resistances: +12% light
Changes resistances penetration: +9% mind / +5% darkness
Critical mult.: +19.00%
Light radius: +3
One-handed war axes.
This item has been sent to the Item's Vault.
voratun waraxe 'Radiancenaught' (162% power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 162% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Burst (radius 2) on crit: +4 light
When wielded/worn:
Armour penetration: +11
Physical crit. chance: +10.0%
Changes resistances: +12% light
Changes resistances penetration: +9% mind / +5% darkness
Critical mult.: +19.00%
Light radius: +3
One-handed war axes.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour) =STORM BRINGER'S=
Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour) =STORM BRINGER'S=Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr) =STEALTH DAGGER=
Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr) =STEALTH DAGGER=Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Gravitational Staff (136% power, 8 apr, physical element) =GRAVITY STAFF=
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+7 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 12 power out of 14/14) :
Effective talent level: 3.0
Power cost: 12 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 94.36 physical (gravity) damage.
Each target moved beyond the first increases the damage by 11.79 (up to a maximum of 47.18 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
Gravitational Staff (136% power, 8 apr, physical element) =GRAVITY STAFF=Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+7 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 12 power out of 14/14) :
Effective talent level: 3.0
Power cost: 12 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 94.36 physical (gravity) damage.
Each target moved beyond the first increases the damage by 11.79 (up to a maximum of 47.18 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
Witch-Bane (152% power, 4 apr)
Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.
Witch-Bane (152% power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.