
Worm Nest (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Changes stats: +15 Mag
Reduce damage by fixed amount: +22 all
Changes damage: +15% blight
Spellpower: +15 (+12 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 12 power out of 20/20) :
Effective talent level: 3.0
Power cost: 12 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.
This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour) =The Untouchable=Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Gwai's BurninatorRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 3
It can be used to shoot a cone of flames (radius 5) for 320.00 fire damage (based on Magic), costing 34 power out of 75/75.
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.

ash totem of healing 'Lightningobsidian' [power 110] (14 cooldown) =30% Arcane Damage=Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Damage when hit (Melee): 8 lightning
Changes resistances: +12% lightning
Changes damage: +30% arcane / +9% lightning
Talent cooldown: Lay Web (-1 turn)
Talent granted: +2 Lay Web
It can be used to heal a target within range 9 (based on Willpower) for 110, putting all charms on cooldown for 14 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Dreyon the pouch of stralite shots (24/24, 152% power, 5 apr) =Triple Effect, Rare=Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Power: 152% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Blight
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +5.5%
Capacity: 24
On weapon hit:
* 40% chance to disease
* 20% chance to cause random gloom
* 11% chance to gain 10% of a turn (3/turn limit)
Damage (Ranged): +14 temporal / +8 blight
Burst (radius 1) on hit: +12 blight
Burst (radius 2) on crit: +20 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Morningraptor the dragonbone longbow =Great Bow=Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Physical power: +23 (+12 eff.)
Changes stats: +11 Str / +2 Dex / +3 Mag / +4 Wil / +3 Cun
Changes resistances: +12% light
See invisible: +6
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Skysever the elven-wood longbow =Very Nice Bow=Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 40% chance to daze at end of turn
Burst (radius 1) on hit: +10 lightning / +10 fire
When wielded/worn:
Changes resistances: +9% lightning
Changes resistances penetration: +20% physical / +20% temporal
Changes damage: +6% lightning / +30% physical / +9% fire / +30% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Besus =40% Phys Bow=Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
When wielded/worn:
Ammo reloads per turn: +8
Changes stats: +8 Mag
Changes resistances: +12% blight
Changes resistances penetration: +21% temporal / +39% physical
Changes damage: +20% temporal / +3% arcane / +40% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Maximum vim: +20.00
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Galeenvy (129% power, 5 apr, fire element) =Crazy Staff=Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +20%
Burst (radius 1) on hit: +12 lightning
When wielded/worn:
Changes resistances: +12% lightning / +12% cold / +12% arcane / +12% fire
Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire
Talent granted: +1 Command Staff
Mana each turn: +0.18
Spellpower: +27 (+9 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +30%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Xanudatha the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +18 cold
When wielded/worn:
Armour: +15
Effects on ranged hit:
* 15 arcane resource burn
Changes stats: +7 Cun / +6 Wil
Changes resistances penetration: +29% physical / +15% cold
Changes damage: +23% physical
Talent mastery: +0.30 Wild-gift / Antimagic
Maximum hate: +4.00
Mindpower: +27 (+12 eff.)
Mental crit. chance: +1%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Blindwell (175% power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 175% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to blind
Damage (Melee): +16 light
Burst (radius 2) on crit: +4 fire
Damage against: +15% Undead
When wielded/worn:
Damage when hit (Melee): 8 light
Changes damage: +12% light
Light radius: +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

voratun waraxe 'Radiancenaught' (162% power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 162% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Burst (radius 2) on crit: +4 light
When wielded/worn:
Armour penetration: +11
Physical crit. chance: +10.0%
Changes resistances: +12% light
Changes resistances penetration: +9% mind / +5% darkness
Critical mult.: +19.00%
Light radius: +3
One-handed war axes.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour) =STORM BRINGER'S=Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr) =STEALTH DAGGER=Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Power: 129% Range: 1.3x
Uses stats: 35% Str, 65% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
Damage (Melee): +10 silence
When wielded/worn:
Accuracy: +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Gravitational Staff (136% power, 8 apr, physical element) =GRAVITY STAFF=Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+7 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 12 power out of 14/14) :
Effective talent level: 3.0
Power cost: 12 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 94.36 physical (gravity) damage.
Each target moved beyond the first increases the damage by 11.79 (up to a maximum of 47.18 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Witch-Bane (152% power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* 50 arcane resource burn
When wielded/worn:
Changes resistances: +15% blight / -15% physical / +15% all
Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns)
A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
It seems somebody well versed in antimagic could use it to its fullest potential.
This item has been sent to the Item's Vault.

Corpathus (150% power, 12 apr) =CORPATHUS=Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (172% power, 19 apr) =STR / DEX / CON=Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 172% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

warded voratun shield of crushing (0 def, 10 armour, 188% power, 212.5 block) =INCREDIBLE / WARDING=Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 188% Range: 1.2x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +212
On weapon hit:
* reduce the cooldown of your ward talent by 1
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +11.0%
Physical power: +8 (+2 eff.)
Armour: +10
Fatigue: +8%
Maximum wards: +4 lightning / +6 temporal / +6 darkness / +4 fire / +7 nature / +3 blight / +5 cold / +5 arcane / +5 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour) =THE UNTOUCHABLE=Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

Moon (100% power, 0 apr) =MOON=Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 100% Range: 1.3x
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (100% power, 0 apr) =STAR SET=Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Power: 100% Range: 1.3x
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr) =PAST=Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Isleyamira (0 def, 2 armour) =STR / DEX / CUN / VIM=Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Damage when hit (Melee): 4 arcane
Changes stats: +3 Str / +4 Dex / +4 Cun
Changes damage: +15% arcane
Talent cooldown: Double Strike (-1 turn)
Physical save: +8 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Maximum vim: +50.00
Spellpower: +25 (+6 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Decayed Visage (26 def, 5 armour) =GOOD HELMET=Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour penetration: +3
Armour: +5
Defense: +26 (+8 eff.)
Damage when hit (Melee): 10 vim draining blight
Changes stats: +2 Dex / +5 Mag / +5 Wil / +1 Con
Changes resistances: +3% all
Changes damage: +11% blight / +10% arcane
Physical save: +8 (+3 eff.)
Maximum vim: +25.00
Spell crit. chance: +4%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 15% and all saves by 25, but also make them aware of you.
The resistance and save reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Emelodhemina the Bleakwilder (19/19, 142% power, 10 apr) =CRAZY EFFECTS=Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 142% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 19
On weapon hit:
* 20% chance to reduce damage dealt by 18%
* 20% chance to slow global speed by 48%
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 183 physical damage
Travel speed: +200%
Damage (Ranged): +20 lightning / +12 darkness / +20 nature
Damage (radius 1) on hit: +20 darkness
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Lunar Shield (0 def, 20 armour, 156% power, 250 block) =ANORITHIL DARK SHIELD=Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 156% Range: 1.4x
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +10.0%
Block value: +250
When wielded/worn:
Armour: +20
Fatigue: +2%
Changes resistances: +25% darkness
Changes damage: +40% darkness
Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight
Talent granted: +1 Block
Spellpower: +20 (+5 eff.)
Talent on hit(spell): Moonlight Ray (10% chance level 2).
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.

Morrigor (161% power, 12 apr) =MORRIGOR=Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 162% Range: 1.4x
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 54.00 arcane and 60.48 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+6 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.
