
Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+15 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Extradimensional Hat (0 def, 0 armour)2.0
T1 head armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +3 (+1 eff.)
Dmg.mod +5% temporal
----- def -----
Resists +5% temporal
---------- misc
Max.enc +50
Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53 power, 10 apr)3.0
T4 longsword 1H weapon
[Unique]
Nature/Master
Power 38.0 - 53.2 Fire
Uses 50% Mag, 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Runed Skull3.0
T5 red gem
Reqs Level 35
[Unique]
Arcane
While carried:
Spell.pwr +7 (+3 eff.)
Melee Ret 25 fire
Latent Damage Type: Fire
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.

Glory of the Pride0.1
T5 ring jewelry
Reqs Level 35
[Unique]
Master
While equipped:
dps ----------
Phys.pwr +10 (+4 eff.)
Dmg.mod +8% physical
Acc +10 (+4 eff.)
----- def -----
Armour +10
Hardiness +20%
Defense +5 (+2 eff.)
Fatigue -15%
Phys.save +45 (+18 eff.)
Confus- +50%
---------- misc
Max.mana -40.00
Max.stam +40.00
Cooldown Rush -6
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)2.0
T4 cloth armor
Reqs Level 25
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+6 eff.)
Dmg.mod +30% nature
Res.pen +10% nature
Melee Ret 35 nature slow
----- def -----
Defense +12 (+4 eff.)
Resists +25% nature +13% all
Phys.save +15 (+7 eff.)
HP.reg +0.20
Heal.mod +15%
---------- misc
Masteries
+0.30 Wild-gift/Moss
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Voltaic Pendant0.1
T1 amulet jewelry
[Unique]
Arcane/Nature
While equipped:
dps ----------
Ranged+ 10 lightning
----- def -----
Stun/Frz- +10%
Chain Lightning:
Level 1.0
Pwr.cost 30 out of 50/50.
Range 10
Travel.spd instantaneous
Is a spell
Description: Invokes an arc of lightning doing 22.35 to 67.05 damage (44.70 average) and chaining to another target.
The arc can jump to 4 targets at most, up to 10 grids apart, and will never jump to the same target twice, or to the caster. The arc will also strike all creatures between each target.
The damage will increase with your Spellpower.
You feel a small electrical jolt when you touch this pendant.
This item has been sent to the Item's Vault.

Fanged CollarRequires:
- Level 15
Powered by unknown forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +10 Cun / -5 Wil
Changes resistances: +15% blight / +15% darkness / +15% acid
Physical save: +15 (+8 eff.)
Spell save: +15 (+7 eff.)
Mental save: -7 (-3 eff.)
Maximum life: +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+6 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 8.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

Celestial Circlet (3 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Defense: +3 (+2 eff.)
Changes resistances: +10% arcane / +10% light / +10% darkness
Changes damage: +10% arcane / +10% light / +10% darkness
Talent mastery: +0.10 Celestial / Circles
Activating this item is instant.
It can be used to activate talent Circle of Shifting Shadows (costing 50 power out of 50/50) :
Effective talent level: 2.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle increases your defense and all saves by 13 while dealing 12.78 darkness damage per turn to everyone else within its radius. The circle lasts 5 turns.
The damage will increase with your Spellpower.
A silver circlet studded with moonstones.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +15 (+8 eff.)
Damage when hit (Melee): 18 fire
Changes stats: +6 Cun / +10 Mag
Changes resistances: -10% cold / +50% fire / +11% all
Changes resistances penetration: +20% fire
Changes damage: +20% fire
Spellpower: +12 (+4 eff.)
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Shield usage training
- Strength 37
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20 (+10 eff.)
Ranged Defense: +10 (+5 eff.)
Fatigue: +30%
Talent granted: +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

gold ring 'Eliwen'Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +23 (+12 eff.)
Physical crit. chance: +4.0%
Physical power: +20 (+10 eff.)
Defense: +5 (+3 eff.)
Changes stats: +5 Cun / +6 Dex
Changes resistances: +6% light
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Lelekath the steel amulet
Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +3 Dex / +2 Mag / +5 Cun / +8 Con
Changes resistances: +5% arcane
Changes resistances penetration: +10% temporal
Changes damage: +5% acid / +5% fire / +5% cold / +5% lightning
Life regen: +2.00
Stamina each turn: +0.40
Spellpower: +3 (+1 eff.)
Spell crit. chance: +3%
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Penitence (15-18 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Nature
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes resistances: +30% blight / +30% fire
Damage affinity(heal): +20% fire
Talent granted: +1 Command Staff
Spell save: +15 (+6 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +10%
It can be used to cure up to 5 diseases or poisons (based on Magic)
Activation costs 10 power out of 60/60.
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.

SparkstoneRequires:
- Magic 10
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / wardstone ; tier 1
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +10% lightning
Reduce damage by fixed amount: +1 all
Maximum wards: +1 lightning
Changes damage: +10% lightning
Talent granted: +1 Ward
Mental save: +10 (+5 eff.)
Stun/Freeze immunity: +10%
Slows Projectiles: +10%
It can be used to activate talent Brain Storm (costing 24 power out of 30/30) :
Effective talent level: 1.0
Power cost: 24 out of 30/30.
Range: 3
Travel Speed: instantaneous
Is: a mind power
Description: Mentally focus electricity into a ball of plasma and hurl it at the target.
The plasma will explode on impact, dealing 82.1 Lightning damage within radius 2.
This talent will apply cross tier Brainlock.
The damage will increase with your Mindpower.
As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts.
This item has been sent to the Item's Vault.

Astral Blade (20-28 power, 5 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 2
Base power: 20.0 - 28.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Manathrust (10% chance level 2).
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Changes stats: +4 Mag
You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method.
This item has been sent to the Item's Vault.

Binding of the ElementsRequires:
- Level 25
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Armour Hardiness: +10%
Defense: +10 (+5 eff.)
Changes resistances: +10% lightning / +10% fire / +10% cold / +10% physical
Damage affinity(heal): +10% lightning / +10% fire / +10% cold / +10% physical
Talent mastery: +0.20 Spell / Elemental fusion
It can be used to activate talent Bind Elemental (costing 30 power out of 40/40) :
Effective talent level: 4.0
Power cost: 30 out of 40/40.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Binds an elemental into your control, giving you full control over its actions for 8 turns.
When the effect ends the elemental will be banished.
Instakill immunity will block Bind Elemental.
The duration and chance to bind will increase with your Willpower.
Each point in Bind Elemental will also increase your elemental damage penetration by 4%.
An unknown crafter has bound the elemental threads of creation into this belt.
This item has been sent to the Item's Vault.

piercing elven-wood totem of healing [power 320] (15 cooldown)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 4
It can be used to heal yourself and all friendly characters within 10 spaces for 320
Activation puts all charms on cooldown for 15 turns.
When used:
* Increase all damage penetration by 12% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

cleansing dragonbone wand of shielding [power 488] (20 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
It can be used to create a shield absorbing up to 488 damage on yourself and all friendly characters within 10 spaces for 4 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Cleanse 2 total effects of type disease, wound, or poison.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Light of RevelationRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.

Snow Giant Wraps (0 def, 2 armour)Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
It is part of a set of items.
This would be great with a mighty matching belt.
When wielded/worn:
Armour: +2
Changes stats: +4 Str
Changes resistances: +10% lightning / +10% cold
Knockback immunity: +50%
Maximum life: +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Throw a huge boulder, dealing 88.57 physical damage and knocking targets back 5 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.

Telekinetic CoreRequires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3 (+1 eff.)
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12 (+6 eff.)
Mindpower: +3 (+2 eff.)
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 49 physical damage.
The damage will increase with your mindpower.
This heavy torque appears to draw nearby matter towards it.
This item has been sent to the Item's Vault.
