

14.0
T3 heavy armor
[Unique]
Nature/Psionic
While equipped:
dps ----------
Mind.pwr +10 (+5 eff.)
Dmg.mod +15% mind +15% physical
Melee Ret 15 nature 15 physical
----- def -----
Armour +10
Defense +5 (+2 eff.)
Fatigue +12%
---------- misc
Max.hate +15.00
Hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%.
Uses 40 power out of 60/60
Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least.
This item has been sent to the Item's Vault.


2.0
T1 misc tool
[Unique]
Arcane
While equipped:
---------- misc
Light +1
See.Stealth +10
Flame:
Level 2.0
Pwr.cost 9 out of 9/9.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 111.71 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.
This item has been sent to the Item's Vault.


1.0
lite
[Unique]
Arcane
While equipped:
---------- misc
Light +3
Fearscape Shift:
Level 2.0
Pwr.cost 25 out of 25/25.
Range 5
Travel.spd instantaneous
Is a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 118.27 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 118.27 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.


0.0
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
-5 Lck
dps ----------
Phys.pwr +12 (+2 eff.)
Spell.pwr +12 (+4 eff.)
---------- misc
Light +6
Breathe water
Tidal Wave:
Level 4.0
Pwr.cost 80 out of 150/150.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 23.55 cold damage and 29.75 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 5 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.


0.1
T3 infusion scroll
[Normal]
Nature
When inscribed on your body:
Level 1.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns.
While Heroism is active, you will only die when reaching -592 life.
It will always increase your three highest stats.
If your life is below 0 when this effect wears off it will be set to 1.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.