
Festerrazor the elven-silk wizard hat (3 def, 0 armour)2.0
T5 head armor
Reqs Level 35
[Rare]
Psionic
While equipped:
Stats +3 Str +4 Mag +5 Wil
+9 Cun
dps ----------
Mind.pwr +5 (+3 eff.)
----- def -----
Defense +3 (+3 eff.)
Resists +6% nature
Crit.chn- 15.00%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Aretha the stralite steamsaw (32-48 power, 0 apr)3.0
T4 steamsaw 1H weapon
[Rare]
Nature/Steamtech
Power 32.0 - 48.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Crit +4.0%
Atk.spd 100%
Block +70
Melee+ +13 nature +8 acid
Uses 1.0 Steam
While equipped:
Stats +1 Dex +1 Mag +1 Con
dps ----------
On Hit (Melee):
* 20% chance to reduce armor by 34%
----- def -----
Armour +5
Defense +8 (+8 eff.)
Fatigue +10%
Crit.chn- 15.00%
---------- misc
See.Invis +9
Talents +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.

Wyrmbreath (0 def, 4 armour)1.0
T2 hands armor
[Unique]
Nature
While equipped:
Stats +5 Wil
dps ----------
Dmg.mod +10% fire
----- def -----
Armour +4
Resists +18% fire +10% darkness
+10% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fire Breath:
Level 2.0
Pwr.cost 16 out of 24/24.
Range melee/personal
Travel.spd instantaneous
Is a mind power
a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 181.61 fire damage over 3 turns.
The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.

Rune of Dissipation ( )0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)5.0
T2 greatmaul 2H weapon
[Unique]
Arcane
Power 32.0 - 41.6 Physical
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +8.0%
Atk.spd 100%
While equipped:
No gem
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+7 eff.)
Dmg.mod +20% physical
Acc +7 (+4 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

hardened leather gloves 'Morningworm' (0 def, 2 armour)1.0
T2 hands armor
[Rare]
Disrupt
While equipped:
Stats +6 Str +3 Dex
dps ----------
Phys.pwr +9 (+2 eff.)
Dmg.mod +6% light
Acc +6 (+3 eff.)
Apr +7
----- def -----
Armour +2
Resists +8% blight +1% physical
Spell.save +9 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)3.0
T2 battleaxe 2H weapon
[Unique]
Master
Power 45.0 - 67.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +21
Crit +2.0%
Atk.spd 100%
Against +25% Dragon
While equipped:
Stats +6 Str
----- def -----
D.Red.from +25% Dragon
Phys.save +9 (+4 eff.)
Stun/Frz- +20%
Knockbk- +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Hare-Skin Sling4.0
T3 sling 1H weapon
Reqs Dex 35
Shoot
[Unique]
Nature
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
While equipped:
Stats +10 Lck
dps ----------
Phys.crit +5.0%
Mov.spd +20%
----- def -----
Defense +10 (+10 eff.)
---------- misc
Masteries
+0.20 Cunning/Survival
Inertial Shot:
Level 3.0
Pwr.cost 8 out of 8/8.
Range melee/personal
Travel.spd instantaneous
Description: You fire a mighty shot at your target, doing 139% damage and knocking it back.
The knockback chance increases with your Accuracy.
This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)5.0
T2 greatmaul 2H weapon
Reqs Str 20
[Unique]
Nature/Disrupt
Power 32.0 - 48.0 Physical
Uses 120% Str
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +4.0%
Atk.spd 100%
Melee+ +20 nature
On Hit:
* 50% chance to shatter magical shields
While equipped:
Stats +6 Con
dps ----------
Dmg.mod +25% nature
----- def -----
Spell.save +15 (+8 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Xuldakira the Lavafury (10 def, 3 armour)2.0
T3 feet armor
[Rare]
Master
While equipped:
Stats +4 Cun +3 Dex
dps ----------
Dmg.mod +3% mind +3% fire
Melee Ret 6 mind
----- def -----
Armour +3
Defense +10 (+5 eff.)
Resists +12% mind
Disease- +20%
Teleport- +20%
Disengage:
Puts all charms on 15 cooldown
Level 3.0
Pwr.cost 15 out of 15/15.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 129% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
A pair of boots made of leather.
This item has been sent to the Item's Vault.

Moon (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The moon shines alone in a starless sky.
Power 10.0 - 13.0 Darkness
Uses 20% Cun, 20% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Darkness damage.
While equipped:
---------- misc
Light -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Cun, 20% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Tinkerer's Twinblaster4.0
T1 steamgun 1H weapon
Reqs Dex 20
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +4
Atk.spd 100%
Dmg.mult 50%
Range +4
Proj.spd +600%
Ranged+ +5 physical
Recurse +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.

Overclocked Radius (28-42 power, 19 apr)3.0
T3 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Power 28.0 - 42.0 Phys.bleed
Uses 100% Str
Acc+ +0.2% crit chance (max 25%)
Apr +19
Crit +9.0%
Atk.spd 100%
Block +50
On Hit:
* increase paradox by a random amount
On Crit:
* increase paradox by a drastic amount with a chance to do an anomaly (0% chance). If anomaly triggers, halve paradox.
Uses 1.0 Steam
While equipped:
----- def -----
Armour +7
Defense +10 (+9 eff.)
Fatigue +9%
Affinity +30% temporal
---------- misc
Talents +2 Block
+1 Paradox Pool
Attack speed increases with paradox, up to 250% at 1000 paradox.
Faced with the petty quandaries of 'conventional physics', some mad tinker must have coated this sawblade with a fine sheathe of dilated time to maximize its speed.
There were ...side effects.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0
T4 massive armor
Reqs Massive armour training
Str 52
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+19 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 18 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

wanderer's steel amulet of strength (+2)0.1
T2 amulet jewelry
[Ego+]
Nature/Master
While equipped:
Stats +2 Str +4 Dex +4 Cun
+4 Con
dps ----------
Mov.spd +10%
----- def -----
Fatigue -5%
HP.reg +2.00
---------- misc
Stam/turn +0.40
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Offalwrecker [power 500] (11 cooldown)2.0
T5 totem charm
Reqs Level 35
[Rare]
Nature
While equipped:
dps ----------
On Hit (Melee):
* 20 arcane resource burn
----- def -----
Resists +3% acid +3% blight
+9% fire +9% nature
+12% cold
Sting an enemy dealing 500 nature damage over 7 turns and reducing their healing by 50%
Puts all charms on 11 cooldown
100% to increase the duration of 2 beneficial effects by 2.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

yew wand of shielding 'Chillwire' [power 266] (15 cooldown)2.0
T3 wand charm
[Random Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +9% blight +6% cold
----- def -----
Resists +6% cold
---------- misc
Mana/turn +0.04
Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 15 cooldown
100% to increase all damage by 17% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Mighty Girdle1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Kheleregochak the dwarven-steel waraxe (22-31 power, 4 apr)3.0
T3 waraxe 1H weapon
[Rare]
Psionic
Power 22.0 - 30.8 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +4.5%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity)
While equipped:
Stats +2 Cun +5 Con
----- def -----
Resists +5% arcane +6% mind
Die.at -80.00 life
Heal.mod +20%
One-handed war axes.
This item has been sent to the Item's Vault.

Tesin (2 def, 0 armour)2.0
T3 cloak armor
[Rare]
Master
While equipped:
Stats +4 Con
dps ----------
Dmg.mod +12% darkness
Res.pen +10% darkness
Acc +20 (+8 eff.)
Melee Ret 6 physical
----- def -----
Defense +2 (+1 eff.)
Resists +13% darkness
Phys.save +12 (+6 eff.)
Stealth +10
---------- misc
Max.hate +8.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Dagahell (2 def, 6 armour)14.0
T2 heavy armor
Reqs Heavy armour training
[Rare]
Psionic
While equipped:
Stats +2 Str +4 Wil +4 Cun
dps ----------
Phys.pwr +10 (+5 eff.)
Acc +25 (+10 eff.)
----- def -----
Armour +6
Defense +2 (+1 eff.)
Fatigue +12%
Resists +2% physical
Phys.save +12 (+6 eff.)
Mind.save +14 (+9 eff.)
Die.at -60.00 life
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

The Far-Hand0.1
T3 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Con
----- def -----
Teleport- +100%
Teleport:
Level 4.0
Pwr.cost 36 out of 36/36.
Range 10
Travel.spd instantaneous
Is a spell
Description: Teleports you randomly within a large range (113).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 15).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
Random teleports have a minimum range of 15.
The range will increase with your Spellpower.
You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.
This item has been sent to the Item's Vault.

Frozen Shards (25/25, 32-38 power, 15 apr)3.0
T4 shot ammo
[Unique]
Arcane
Power 32.0 - 38.4 Ice
Uses 50% Cun, 70% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
On Hit:
* bursts into an icy cloud
In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.
This item has been sent to the Item's Vault.

Persistent Will2.0
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
dps ----------
Mind.pwr +10 (+3 eff.)
Dmg.mod +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 25 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.
