

Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +15 (+10 eff.)
Mental crit. chance: +15%
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.
This item has been sent to the Item's Vault.


shocking steel shield of acid resistance (+17%) (0 def, 4 armour, 38.5 block)
Requires:
- Shield usage training
- Strength 16
Infused by nature
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +4
Fatigue: +8%
Damage (Melee): 5 lightning
Damage when hit (Melee): 3 lightning
Changes resistances: +17% acid
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


elm vilestaff of illumination (10-12 power, 2 apr, blight element)
Requires:
- Magic 11
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+5 eff.)
Changes damage: +10% blight
Talent granted: +1 Command Staff
Spellpower: +3 (+1 eff.)
Spell crit. chance: +1%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 106.49 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 31.5 - 47.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


stabilizing linen wizard hat (1 def, 0 armour)
Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +3 Wil
Physical save: +6 (+3 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+4 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: tool / skull ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 darkness
Spellpower: +10 (+3 eff.)
Spell crit. chance: +4%
It can be used to raise one or two undead rats to fight beside you
Activation costs 70 power out of 70/70.
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.