
warbringer's steel dagger of projection (13-16.9 power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 13.0 - 16.9
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
When wielded/worn:
Physical power: +4 (+2 eff.)
Changes stats: +2 Con
Changes resistances penetration: +5% physical
Disarm immunity: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Sunrock the steel battleaxe (31-46.5 power, 2 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 31.0 - 46.5
Uses stat: 120% Str
Damage type: Light
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
When wielded/worn:
Accuracy: +10 (+3 eff.)
Defense: +7 (+3 eff.)
Changes resistances: +6% nature
Disease immunity: +10%
Disarm immunity: +33%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

lifebinding ash magestaff of illumination (15-18 power, 3 apr, fire element)Requires:
- Magic 16
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Defense: +6 (+3 eff.)
Effects on melee hit:
* 7% chance to blind
Changes stats: +4 Con
Changes damage: +15% fire
Talent granted: +1 Command Staff
Life regen: +0.60
Spellpower: +11 (+10 eff.)
Spell crit. chance: +2%
Light radius: +3
Healing mod.: +14%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 41.27 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

stargazer's woollen robe of alchemy (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +2 Cun
Changes resistances: +11% acid / +11% physical / +10% fire / +10% cold
Changes damage: +5% acid / +6% physical / +9% light / +7% cold / +6% fire / +6% darkness
Talent cooldown: Refit Golem (-4 turns)
Spellpower: +5 (+5 eff.)
Spell crit. chance: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

enlightening dwarven-steel plate armour of the deep (5 def, 12 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Infused by nature
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +12
Defense: +5 (+2 eff.)
Fatigue: +24%
Changes stats: +5 Cun / +4 Wil
Changes resistances: +9% acid / +7% cold
Allows you to breathe in: water
Mental save: +13 (+12 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
