voratun battleaxe 'Noondare' (181% power, 5 apr)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 181% Range: 1.5x
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +16 light / +12 blight
Burst (radius 1) on hit: +28 fire
When wielded/worn:
Physical crit. chance: +42.0%
Physical power: +40 (+10 eff.)
Changes resistances penetration: +10% physical
Changes damage: +6% blight
Maximum encumbrance: +20
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
voratun battleaxe 'Noondare' (181% power, 5 apr)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 181% Range: 1.5x
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +16 light / +12 blight
Burst (radius 1) on hit: +28 fire
When wielded/worn:
Physical crit. chance: +42.0%
Physical power: +40 (+10 eff.)
Changes resistances penetration: +10% physical
Changes damage: +6% blight
Maximum encumbrance: +20
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Zanaregohor' (151% power, 6 apr, cold element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 151% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Damage (Melee): 68 fire
Damage when hit (Melee): 16 mind
Changes stats: +2 Wil
Changes damage: +6% blight / +30% cold / +6% arcane / +3% mind
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Spell save: +28 (+10 eff.)
Spellpower: +46 (+9 eff.)
Spell crit. chance: +9%
See invisible: +34
It can be used to project a bolt elemental energy from the staff (to range 10) dealing 137.52 to 165.02 cold damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Zanaregohor' (151% power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 151% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Damage (Melee): 68 fire
Damage when hit (Melee): 16 mind
Changes stats: +2 Wil
Changes damage: +6% blight / +30% cold / +6% arcane / +3% mind
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Spell save: +28 (+10 eff.)
Spellpower: +46 (+9 eff.)
Spell crit. chance: +9%
See invisible: +34
It can be used to project a bolt elemental energy from the staff (to range 10) dealing 137.52 to 165.02 cold damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Merchant V
Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +7 (+1 eff.)
Armour: +15
Defense: +15 (+4 eff.)
Changes stats: +5 Dex / +3 Mag / +5 Cun / +9 Lck
Changes resistances: +12% lightning / +10% fire / +15% cold
Trap disarming bonus: +30
Stealth bonus: +15
Physical save: +25 (+6 eff.)
Spell save: +15 (+5 eff.)
Spellpower: +6 (+1 eff.)
Infravision radius: +6
See invisible: +6
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Merchant VRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +7 (+1 eff.)
Armour: +15
Defense: +15 (+4 eff.)
Changes stats: +5 Dex / +3 Mag / +5 Cun / +9 Lck
Changes resistances: +12% lightning / +10% fire / +15% cold
Trap disarming bonus: +30
Stealth bonus: +15
Physical save: +25 (+6 eff.)
Spell save: +15 (+5 eff.)
Spellpower: +6 (+1 eff.)
Infravision radius: +6
See invisible: +6
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Zanaregohor' (143% power, 6 apr, cold element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 144% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Damage (Melee): 68 fire
Damage when hit (Melee): 16 mind
Changes stats: +2 Wil
Changes damage: +6% blight / +30% cold / +6% arcane / +3% mind
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Spell save: +28 (+9 eff.)
Spellpower: +46 (+13 eff.)
Spell crit. chance: +9%
See invisible: +34
It can be used to project a bolt elemental energy from the staff (to range 10) dealing 103.57 to 124.28 cold damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Zanaregohor' (143% power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 144% Range: 1.2x
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
When wielded/worn:
Damage (Melee): 68 fire
Damage when hit (Melee): 16 mind
Changes stats: +2 Wil
Changes damage: +6% blight / +30% cold / +6% arcane / +3% mind
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Spell save: +28 (+9 eff.)
Spellpower: +46 (+13 eff.)
Spell crit. chance: +9%
See invisible: +34
It can be used to project a bolt elemental energy from the staff (to range 10) dealing 103.57 to 124.28 cold damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Emelynor the elven-silk cloak (12 def, 11 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +29 (+5 eff.)
Armour: +11
Defense: +12 (+4 eff.)
Fatigue: -7%
Effects on melee hit:
* 40% chance to gain 10% of a turn
Damage when hit (Melee): 20 temporal
Changes resistances: +9% temporal / +25% cold / +25% light / +25% fire
Changes damage: +3% mind
Stealth bonus: +14
Maximum life: +108.00
Maximum stamina: +40.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Emelynor the elven-silk cloak (12 def, 11 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +29 (+5 eff.)
Armour: +11
Defense: +12 (+4 eff.)
Fatigue: -7%
Effects on melee hit:
* 40% chance to gain 10% of a turn
Damage when hit (Melee): 20 temporal
Changes resistances: +9% temporal / +25% cold / +25% light / +25% fire
Changes damage: +3% mind
Stealth bonus: +14
Maximum life: +108.00
Maximum stamina: +40.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Sawrd (144% power, 19 apr)
Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 145% Range: 1.6x
Uses stats: 120% Wil, 50% Mag
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Physical crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (144% power, 19 apr)Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 145% Range: 1.6x
Uses stats: 120% Wil, 50% Mag
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Physical crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Adayathra the quiver of dragonbone arrows (23/59, 207% power, 69 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 207% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Blight
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +69
Crit. chance: +57.0%
Capacity: 59
On weapon hit:
* 20% chance to disease
* 46% chance to cause random gloom
* Random elemental explosion
* 10% chance to crush the target
Travel speed: +700%
Damage (Ranged): +30 gravity / +44 fire
Burst (radius 2) on crit: +4 blight / +23 fire
When wielded/worn:
Ammo reloads per turn: +11
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Adayathra the quiver of dragonbone arrows (23/59, 207% power, 69 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 207% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Blight
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +69
Crit. chance: +57.0%
Capacity: 59
On weapon hit:
* 20% chance to disease
* 46% chance to cause random gloom
* Random elemental explosion
* 10% chance to crush the target
Travel speed: +700%
Damage (Ranged): +30 gravity / +44 fire
Burst (radius 2) on crit: +4 blight / +23 fire
When wielded/worn:
Ammo reloads per turn: +11
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Beenik the Weepquake (194% power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 194% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 111%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 21% chance to disease
* Slows global speed by 20%
* Random elemental explosion
On weapon crit:
* wounds the target for 7 turns: 16 bleeding, 58% reduced healing
* cripple the target
Damage (Melee): +24 blight / +42 cold
Burst (radius 2) on crit: +4 mind
When wielded/worn:
Accuracy: +41 (+8 eff.)
Armour penetration: +21
Physical crit. chance: +63.0%
Physical power: +20 (+7 eff.)
Defense: +21 (+5 eff.)
Damage when hit (Melee): 16 mind
Changes stats: +10 Dex / +10 Mag / +10 Wil
Changes resistances: +6% mind / +24% nature
Changes resistances penetration: +24% acid / +24% fire / +24% cold / +24% lightning
Critical mult.: +28.00%
Disease immunity: +49%
Disarm immunity: +70%
Hate when firing a critical mind attack: +2.00
Spellpower: +21 (+5 eff.)
Mental crit. chance: +3%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Beenik the Weepquake (194% power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 194% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 111%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 21% chance to disease
* Slows global speed by 20%
* Random elemental explosion
On weapon crit:
* wounds the target for 7 turns: 16 bleeding, 58% reduced healing
* cripple the target
Damage (Melee): +24 blight / +42 cold
Burst (radius 2) on crit: +4 mind
When wielded/worn:
Accuracy: +41 (+8 eff.)
Armour penetration: +21
Physical crit. chance: +63.0%
Physical power: +20 (+7 eff.)
Defense: +21 (+5 eff.)
Damage when hit (Melee): 16 mind
Changes stats: +10 Dex / +10 Mag / +10 Wil
Changes resistances: +6% mind / +24% nature
Changes resistances penetration: +24% acid / +24% fire / +24% cold / +24% lightning
Critical mult.: +28.00%
Disease immunity: +49%
Disarm immunity: +70%
Hate when firing a critical mind attack: +2.00
Spellpower: +21 (+5 eff.)
Mental crit. chance: +3%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
dragonbone vilestaff 'Abyssstone' (136% power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 nature
Burst (radius 1) on hit: +8 fire
Burst (radius 2) on crit: +4 mind / +12 fire
When wielded/worn:
Physical crit. chance: +26.0%
Defense: +30 (+6 eff.)
Effects on melee hit:
* 38% chance to blind
Damage (Melee): 35 fire
Changes stats: +6 Mag / +6 Wil / +7 Con
Changes resistances penetration: +32% mind / +20% fire
Changes damage: +30% darkness / +9% nature / +6% mind
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Life regen: +2.00
Mana each turn: +0.33
Spellpower on spell critical (stacks up to 3 times): +10
Maximum mana: +86.00
Spellpower: +75 (+15 eff.)
Spell crit. chance: +5%
Light radius: +10
See invisible: +20
Healing mod.: +30%
It can be used to conjure elemental energy in a radius 10 cone, dealing 69.27 to 83.12 darkness damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone vilestaff 'Abyssstone' (136% power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 nature
Burst (radius 1) on hit: +8 fire
Burst (radius 2) on crit: +4 mind / +12 fire
When wielded/worn:
Physical crit. chance: +26.0%
Defense: +30 (+6 eff.)
Effects on melee hit:
* 38% chance to blind
Damage (Melee): 35 fire
Changes stats: +6 Mag / +6 Wil / +7 Con
Changes resistances penetration: +32% mind / +20% fire
Changes damage: +30% darkness / +9% nature / +6% mind
Talent granted: +1 Command Staff
Critical mult.: +79.00%
Life regen: +2.00
Mana each turn: +0.33
Spellpower on spell critical (stacks up to 3 times): +10
Maximum mana: +86.00
Spellpower: +75 (+15 eff.)
Spell crit. chance: +5%
Light radius: +10
See invisible: +20
Healing mod.: +30%
It can be used to conjure elemental energy in a radius 10 cone, dealing 69.27 to 83.12 darkness damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Ebonypiety (22/58, 203% power, 36 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 203% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +36
Crit. chance: +44.0%
Capacity: 58
Turns elapse between self-loadings: 0
On weapon hit:
* 55% chance to disease
* Random elemental explosion
* 20% chance to torment the target
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
* splashes the target with acid
Travel speed: +200%
Damage (Ranged): +26 acid / +26 darkness / +12 blight / +30 mind / +60 lightning
Burst (radius 1) on hit: +12 blight
Burst (radius 2) on crit: +12 darkness / +8 blight
When wielded/worn:
Ammo reloads per turn: +8
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Ebonypiety (22/58, 203% power, 36 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 203% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +36
Crit. chance: +44.0%
Capacity: 58
Turns elapse between self-loadings: 0
On weapon hit:
* 55% chance to disease
* Random elemental explosion
* 20% chance to torment the target
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
* splashes the target with acid
Travel speed: +200%
Damage (Ranged): +26 acid / +26 darkness / +12 blight / +30 mind / +60 lightning
Burst (radius 1) on hit: +12 blight
Burst (radius 2) on crit: +12 darkness / +8 blight
When wielded/worn:
Ammo reloads per turn: +8
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
quiver of dragonbone arrows 'Pitchwalker' (24/24, 185% power, 18 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 185% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +32
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 24
On weapon hit:
* 20% chance to torment the target
* 10% chance to crush the target
On weapon crit:
* wounds the target for 7 turns: 19 bleeding, 66% reduced healing
Damage (Ranged): +149 darkness / +30 gravity / +29 bleed / +75 mind / +8 blight
Burst (radius 1) on hit: +12 blight / +24 darkness / +8 mind
Burst (radius 2) on crit: +4 blight
Damage against: +51% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
quiver of dragonbone arrows 'Pitchwalker' (24/24, 185% power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 185% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +32
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 24
On weapon hit:
* 20% chance to torment the target
* 10% chance to crush the target
On weapon crit:
* wounds the target for 7 turns: 19 bleeding, 66% reduced healing
Damage (Ranged): +149 darkness / +30 gravity / +29 bleed / +75 mind / +8 blight
Burst (radius 1) on hit: +12 blight / +24 darkness / +8 mind
Burst (radius 2) on crit: +4 blight
Damage against: +51% Living
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Chargekiss
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 167%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
Travel speed: +400%
Damage (Ranged): +44 fire
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical crit. chance: +9.0%
Physical power: +38 (+11 eff.)
Changes stats: +18 Str / +11 Dex / +1 Mag / +2 Wil / +3 Cun
Changes resistances: +9% lightning
Changes resistances penetration: +85% physical / +20% fire / +20% temporal
Changes damage: +148% physical / +24% temporal
Grants telepathy: Dragon
Talents cooldown: Pin Down (-4 turns) Arrow Stitching (-1 turn) Fragmentation Shot (-8 turns)
Critical mult.: +15.00%
Maximum hate: +2.00
Maximum psi: +30.00
Light radius: +1
Infravision radius: +1
Global speed: +8%
Heals friendly targets nearby when you use a nature summon: +20
Damage Shield penetration: +63%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
ChargekissRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 167%
Firing range: +9
When this weapon hits: Shoot (10% chance level 1).
Travel speed: +400%
Damage (Ranged): +44 fire
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical crit. chance: +9.0%
Physical power: +38 (+11 eff.)
Changes stats: +18 Str / +11 Dex / +1 Mag / +2 Wil / +3 Cun
Changes resistances: +9% lightning
Changes resistances penetration: +85% physical / +20% fire / +20% temporal
Changes damage: +148% physical / +24% temporal
Grants telepathy: Dragon
Talents cooldown: Pin Down (-4 turns) Arrow Stitching (-1 turn) Fragmentation Shot (-8 turns)
Critical mult.: +15.00%
Maximum hate: +2.00
Maximum psi: +30.00
Light radius: +1
Infravision radius: +1
Global speed: +8%
Heals friendly targets nearby when you use a nature summon: +20
Damage Shield penetration: +63%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Tuleretir the Daysaw (18/18, 190% power, 28 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 190% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +28
Crit. chance: +56.0%
Capacity: 18
On weapon hit:
* 20% chance to torment the target
* 10% chance to create an air burst
* 10% chance to knock the target back
* 10% chance to stun, blind, pin, or confuse the target
On weapon crit:
* cripple the target
Travel speed: +800%
Damage (Ranged): +60 insidious poison / +35 temporal / +79 darkness / +8 acid / +19 mind / +82 physical / +18 nature / +16 light
Burst (radius 1) on hit: +8 light / +8 physical
Burst (radius 2) on crit: +12 acid / +4 light
Damage against: +36% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Tuleretir the Daysaw (18/18, 190% power, 28 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Power: 190% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +28
Crit. chance: +56.0%
Capacity: 18
On weapon hit:
* 20% chance to torment the target
* 10% chance to create an air burst
* 10% chance to knock the target back
* 10% chance to stun, blind, pin, or confuse the target
On weapon crit:
* cripple the target
Travel speed: +800%
Damage (Ranged): +60 insidious poison / +35 temporal / +79 darkness / +8 acid / +19 mind / +82 physical / +18 nature / +16 light
Burst (radius 1) on hit: +8 light / +8 physical
Burst (radius 2) on crit: +12 acid / +4 light
Damage against: +36% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Dagedor the dragonbone longbow
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
On weapon hit:
* 52% chance to cause random gloom
Travel speed: +200%
Damage (Ranged): +60 cold
When wielded/worn:
Accuracy: +44 (+7 eff.)
Physical crit. chance: +34.0%
Armour: +21
Changes stats: +12 Dex / +9 Mag
Changes resistances penetration: +23% cold / +5% mind / +68% physical
Changes damage: +33% cold / +20% arcane / +33% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Critical mult.: +10.00%
Mana when firing critical spell: +2.00
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +29 (+5 eff.)
Spell crit. chance: +2%
Damage Shield penetration: +90%
New effects duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Dagedor the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 143%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
On weapon hit:
* 52% chance to cause random gloom
Travel speed: +200%
Damage (Ranged): +60 cold
When wielded/worn:
Accuracy: +44 (+7 eff.)
Physical crit. chance: +34.0%
Armour: +21
Changes stats: +12 Dex / +9 Mag
Changes resistances penetration: +23% cold / +5% mind / +68% physical
Changes damage: +33% cold / +20% arcane / +33% physical
Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn)
Critical mult.: +10.00%
Mana when firing critical spell: +2.00
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +29 (+5 eff.)
Spell crit. chance: +2%
Damage Shield penetration: +90%
New effects duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Urodetir the Lustrequake
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
On weapon hit:
* 30% chance to corrode armour by 30%
Damage (Ranged): +60 cold
Burst (radius 1) on hit: +2 physical
When wielded/worn:
Accuracy: +21 (+3 eff.)
Physical crit. chance: +20.0%
Physical power: +46 (+6 eff.)
Armour: +43
Fatigue: -6%
Changes stats: +17 Str / +24 Dex / +1 Mag
Changes resistances penetration: +21% acid / +46% cold / +139% physical
Changes damage: +128% physical
Talents cooldown: Fragmentation Shot (-6 turns) Pin Down (-3 turns)
Critical mult.: +5.00%
Physical save: +18 (+3 eff.)
Life regen: +3.00
Mana each turn: +0.12
Maximum stamina: +10.00
Light radius: +2
Damage Shield penetration: +84%
New effects duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Urodetir the LustrequakeRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Shoot (10% chance level 1).
On weapon hit:
* 30% chance to corrode armour by 30%
Damage (Ranged): +60 cold
Burst (radius 1) on hit: +2 physical
When wielded/worn:
Accuracy: +21 (+3 eff.)
Physical crit. chance: +20.0%
Physical power: +46 (+6 eff.)
Armour: +43
Fatigue: -6%
Changes stats: +17 Str / +24 Dex / +1 Mag
Changes resistances penetration: +21% acid / +46% cold / +139% physical
Changes damage: +128% physical
Talents cooldown: Fragmentation Shot (-6 turns) Pin Down (-3 turns)
Critical mult.: +5.00%
Physical save: +18 (+3 eff.)
Life regen: +3.00
Mana each turn: +0.12
Maximum stamina: +10.00
Light radius: +2
Damage Shield penetration: +84%
New effects duration reduction after a teleport: +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
living mindstar 'Isythra' (114% power, 40 apr, nature damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This psionic mindstar has an epiphany about dreams.
This natural mindstar summons a caller.
This natural mindstar calls for a summoner.
This mindstar absorbs psionic energy that needs to be projected.
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 20% chance to corrode armour by 30%
* Slows global speed by 20%
* 40% chance to disease
Burst (radius 1) on hit: +12 mind
When wielded/worn:
Fatigue: -4%
Damage when hit (Melee): 10 mind / 10 darkness
Changes stats: +6 Str / +2 Dex / +4 Mag / +3 Wil / +10 Cun
Changes resistances: +24% lightning / +22% fire / +21% cold
Changes resistances penetration: +10% acid / +10% fire / +10% cold / +10% physical
Changes damage: +25% acid / +15% physical / +8% darkness / +15% fire / +53% mind / +15% cold
Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption
Critical mult.: +25.00%
Physical save: +10 (+1 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Life regen: +2.00
Equilibrium when hit: +5.16
Psi when hit: +0.08
Maximum life: +45.00
Mindpower: +47 (+9 eff.)
Mental crit. chance: +20%
Infravision radius: +3
Healing mod.: +30%
Heals friendly targets nearby when you use a nature summon: +60
It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
living mindstar 'Isythra' (114% power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This psionic mindstar has an epiphany about dreams.
This natural mindstar summons a caller.
This natural mindstar calls for a summoner.
This mindstar absorbs psionic energy that needs to be projected.
Power: 114% Range: 1.1x
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +17.0%
Attack speed: 100%
On weapon hit:
* 20% chance to corrode armour by 30%
* Slows global speed by 20%
* 40% chance to disease
Burst (radius 1) on hit: +12 mind
When wielded/worn:
Fatigue: -4%
Damage when hit (Melee): 10 mind / 10 darkness
Changes stats: +6 Str / +2 Dex / +4 Mag / +3 Wil / +10 Cun
Changes resistances: +24% lightning / +22% fire / +21% cold
Changes resistances penetration: +10% acid / +10% fire / +10% cold / +10% physical
Changes damage: +25% acid / +15% physical / +8% darkness / +15% fire / +53% mind / +15% cold
Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption
Critical mult.: +25.00%
Physical save: +10 (+1 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Life regen: +2.00
Equilibrium when hit: +5.16
Psi when hit: +0.08
Maximum life: +45.00
Mindpower: +47 (+9 eff.)
Mental crit. chance: +20%
Infravision radius: +3
Healing mod.: +30%
Heals friendly targets nearby when you use a nature summon: +60
It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Gluna the elven-silk cloak (15 def, 19 armour)
Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +70 (+10 eff.)
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Armour: +19
Defense: +15 (+2 eff.)
Ranged Defense: +12 (+1 eff.)
Fatigue: -25%
Changes stats: +20 Str / +12 Dex / +5 Wil / +6 Cun / +22 Con
Changes resistances: +10% acid / +3% light / +21% darkness / +3% nature / +43% cold / +13% fire / +9% mind / +10% lightning
Changes resistances penetration: +16% darkness
Changes damage: +17% darkness
Talent mastery: +0.80 Technique / Combat training
Stealth bonus: +13
Physical save: +15 (+2 eff.)
Spell save: -57 (-10 eff.)
Mental save: +12 (+2 eff.)
Stamina each turn: +3.00
Mana each turn: -1.20
Only die when reaching: -40.00 life
Maximum life: +390.00
Maximum stamina: +80.00
Spellpower: +2 (+1 eff.)
Mental crit. chance: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Gluna the elven-silk cloak (15 def, 19 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +70 (+10 eff.)
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Armour: +19
Defense: +15 (+2 eff.)
Ranged Defense: +12 (+1 eff.)
Fatigue: -25%
Changes stats: +20 Str / +12 Dex / +5 Wil / +6 Cun / +22 Con
Changes resistances: +10% acid / +3% light / +21% darkness / +3% nature / +43% cold / +13% fire / +9% mind / +10% lightning
Changes resistances penetration: +16% darkness
Changes damage: +17% darkness
Talent mastery: +0.80 Technique / Combat training
Stealth bonus: +13
Physical save: +15 (+2 eff.)
Spell save: -57 (-10 eff.)
Mental save: +12 (+2 eff.)
Stamina each turn: +3.00
Mana each turn: -1.20
Only die when reaching: -40.00 life
Maximum life: +390.00
Maximum stamina: +80.00
Spellpower: +2 (+1 eff.)
Mental crit. chance: +10%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Yvagatha the Torchwither (152% power, 6 apr, physical element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 152% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Damage Shield penetration (this weapon only): +60%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +25.0%
Physical power: +10 (+5 eff.)
Defense: +45 (+16 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 24 % chance of confusion / 34 fire
Damage when hit (Melee): 12 blight
Changes stats: +6 Wil / +6 Mag
Changes resistances: +42% physical / +42% temporal / +42% darkness / +42% light
Changes resistances penetration: +21% physical / +21% temporal / +21% darkness / +21% light
Changes damage: +42% physical / +42% temporal / +42% darkness / +42% light
Talent granted: +1 Command Staff
Critical mult.: +73.00%
Spell save: +30 (+10 eff.)
Mana each turn: +0.37
Vim when firing critical spell: +2.00
Maximum mana: +160.00
Maximum vim: +40.00
Spellpower: +99 (+28 eff.)
Spell crit. chance: +9%
See invisible: +20
Damage Shield penetration: +97%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Yvagatha the Torchwither (152% power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 152% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn (3/turn limit)
Damage Shield penetration (this weapon only): +60%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +25.0%
Physical power: +10 (+5 eff.)
Defense: +45 (+16 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): 24 % chance of confusion / 34 fire
Damage when hit (Melee): 12 blight
Changes stats: +6 Wil / +6 Mag
Changes resistances: +42% physical / +42% temporal / +42% darkness / +42% light
Changes resistances penetration: +21% physical / +21% temporal / +21% darkness / +21% light
Changes damage: +42% physical / +42% temporal / +42% darkness / +42% light
Talent granted: +1 Command Staff
Critical mult.: +73.00%
Spell save: +30 (+10 eff.)
Mana each turn: +0.37
Vim when firing critical spell: +2.00
Maximum mana: +160.00
Maximum vim: +40.00
Spellpower: +99 (+28 eff.)
Spell crit. chance: +9%
See invisible: +20
Damage Shield penetration: +97%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Mucusbliss
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
On weapon hit:
* Slows global speed by 41%
Damage (Ranged): +38 lightning
Burst (radius 1) on hit: +2 darkness
Burst (radius 2) on crit: +2 nature
When wielded/worn:
Changes stats: +9 Mag
Changes resistances: +9% nature
Changes resistances penetration: +14% physical / +12% temporal
Changes damage: +33% lightning / +27% physical / +9% darkness / +21% arcane / +30% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Spellpower: +23 (+8 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
MucusblissRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
On weapon hit:
* Slows global speed by 41%
Damage (Ranged): +38 lightning
Burst (radius 1) on hit: +2 darkness
Burst (radius 2) on crit: +2 nature
When wielded/worn:
Changes stats: +9 Mag
Changes resistances: +9% nature
Changes resistances penetration: +14% physical / +12% temporal
Changes damage: +33% lightning / +27% physical / +9% darkness / +21% arcane / +30% temporal
Talent cooldown: Arrow Stitching (-1 turn)
Spellpower: +23 (+8 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Urthodunarath
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +15.0%
Damage when hit (Melee): 4 blight
Changes stats: +6 Cun / +6 Dex
Changes resistances: +5% arcane
Grants telepathy: Demon/Minor Demon/Major
Critical mult.: +15.00%
Mental save: +13 (+4 eff.)
Maximum life: +108.00
Maximum mana: +63.00
Maximum stamina: +37.00
Maximum hate: +18.00
Maximum psi: +34.00
Maximum vim: +40.00
Maximum pos.energy: +35.00
Maximum neg.energy: +37.00
Spellpower: +10 (+4 eff.)
Mental crit. chance: +11%
Reduces paradox anomalies(equivalent to willpower): +17
A belt that goes around your waist.
This item has been sent to the Item's Vault.
UrthodunarathRequires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +15.0%
Damage when hit (Melee): 4 blight
Changes stats: +6 Cun / +6 Dex
Changes resistances: +5% arcane
Grants telepathy: Demon/Minor Demon/Major
Critical mult.: +15.00%
Mental save: +13 (+4 eff.)
Maximum life: +108.00
Maximum mana: +63.00
Maximum stamina: +37.00
Maximum hate: +18.00
Maximum psi: +34.00
Maximum vim: +40.00
Maximum pos.energy: +35.00
Maximum neg.energy: +37.00
Spellpower: +10 (+4 eff.)
Mental crit. chance: +11%
Reduces paradox anomalies(equivalent to willpower): +17
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Torindur (16 def, 8 armour)
Requires:
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +16 (+7 eff.)
Ranged Defense: +14 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 20 acid
Changes stats: +5 Dex / +9 Wil / +7 Cun
Changes resistances: +9% physical / +5% arcane / +27% fire
Changes resistances penetration: +15% acid / +25% mind
Changes damage: +6% arcane / +12% mind
Physical save: +24 (+8 eff.)
Mental save: +25 (+8 eff.)
Life regen: +28.60
Maximum life: +197.00
Movement speed: +20%
Healing mod.: +57%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Torindur (16 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +16 (+7 eff.)
Ranged Defense: +14 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 20 acid
Changes stats: +5 Dex / +9 Wil / +7 Cun
Changes resistances: +9% physical / +5% arcane / +27% fire
Changes resistances penetration: +15% acid / +25% mind
Changes damage: +6% arcane / +12% mind
Physical save: +24 (+8 eff.)
Mental save: +25 (+8 eff.)
Life regen: +28.60
Maximum life: +197.00
Movement speed: +20%
Healing mod.: +57%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Wheel of Fate
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes stats: +7 Cun / +7 Wil
Changes resistances: +32% lightning / +9% acid
Changes resistances penetration: +15% acid / +10% nature
Changes damage: +16% lightning / +6% nature
Life regen: +1.20
Maximum life: +78.00
Mindpower: +11 (+4 eff.)
Healing mod.: +28%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Wheel of FateRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes stats: +7 Cun / +7 Wil
Changes resistances: +32% lightning / +9% acid
Changes resistances penetration: +15% acid / +10% nature
Changes damage: +16% lightning / +6% nature
Life regen: +1.20
Maximum life: +78.00
Mindpower: +11 (+4 eff.)
Healing mod.: +28%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Destala's Scales (10 def, 0 armour)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+2 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.
Destala's Scales (10 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +6 Cun
Changes resistances penetration: +10% acid
Changes damage: +15% acid
Talent mastery: +0.20 Wild-gift / Venom drake aspect
Mindpower: +6 (+2 eff.)
Talent on hit(nature): Acidic Spray (10% chance level 2).
It can be used to activate talent Dissolve (costing 20 power out of 20/20) :
Effective talent level: 2.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage.
Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.
Each point in acid drake talents also increases your acid resistance by 1%.
This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.
This item has been sent to the Item's Vault.
Emeldarin the Smolderwaker (0 def, 2 armour)
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +9
Physical crit. chance: +16.0%
Armour: +2
Changes stats: +4 Cun / +5 Dex
Changes resistances: +3% fire
Changes resistances penetration: +5% fire / +15% temporal
Critical mult.: +17.00%
Spell crit. chance: +21%
Mental crit. chance: +21%
When used to modify unarmed attacks:
Power: 134% Range: 1.1x
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +8
Armour Penetration: +11
Crit. chance: +17.0%
Attack speed: 100%
When this weapon hits: Perfect Strike (15% chance level 3).
When this weapon crits: Cripple (40% chance level 3).
Damage (Melee): +4 fire
Burst (radius 1) on hit: +8 temporal
Burst (radius 2) on crit: +4 fire
It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Emeldarin the Smolderwaker (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +9
Physical crit. chance: +16.0%
Armour: +2
Changes stats: +4 Cun / +5 Dex
Changes resistances: +3% fire
Changes resistances penetration: +5% fire / +15% temporal
Critical mult.: +17.00%
Spell crit. chance: +21%
Mental crit. chance: +21%
When used to modify unarmed attacks:
Power: 134% Range: 1.1x
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +8
Armour Penetration: +11
Crit. chance: +17.0%
Attack speed: 100%
When this weapon hits: Perfect Strike (15% chance level 3).
When this weapon crits: Cripple (40% chance level 3).
Damage (Melee): +4 fire
Burst (radius 1) on hit: +8 temporal
Burst (radius 2) on crit: +4 fire
It can be used to activate talent Steady Shot, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.