
Aetherwalk (6 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+3 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+5 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 184 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Activation costs 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.

quiver of yew arrows 'Daytrial' (45/45, 44-62 power, 10 apr)Requires:
- Dexterity 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 44.5 - 62.3
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 45
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 145 physical damage
Damage (Ranged): +20 light / +18 physical
Damage (radius 1) on hit: +8 light
When wielded/worn:
Ammo reloads per turn: +3
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite
When wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 129.40 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 129.40 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.
This item has been sent to the Item's Vault.

Tideparry the hardened leather slingRequires:
- Dexterity 24
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
On weapon hit:
* 20% chance to slow global speed by 53%
Damage (radius 2) on crit: +8 cold
When wielded/worn:
Accuracy: +8 (+4 eff.)
Physical crit. chance: +3.0%
Changes resistances: +12% acid / +9% temporal
Life regen: +2.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Pouch of the Subconscious (20/20, 38-46 power, 15 apr)
Requires:
- Dexterity 28
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 38.0 - 45.6
Uses stats: 10% Wil, 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* 50% chance to reload 1 ammo
Damage (Ranged): +25 mind / +30 mind slow
You find yourself constantly fighting an urge to handle this strange pouch of shot.
This item has been sent to the Item's Vault.
