

0.1
T5 amulet jewelry
Reqs Level 35
[Random Unique]
Nature/Master
While equipped:
Stats +7 Wil +6 Con
dps ----------
Crit.mult +20.00%
Dmg.mod +9% temporal
Res.pen +10% lightning
Acc +8 (+4 eff.)
Apr +20
On Hit (Melee):
* 22% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +9% lightning
+15% temporal
Phys.save +20 (+13 eff.)
Max.HP +80.00
HP.reg +9.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


0.1
T5 amulet jewelry
Reqs Level 35
[Random Unique]
Master
While equipped:
Stats +1 Str +7 Dex
dps ----------
Apr +3
----- def -----
Armour +7
Defense +10 (+4 eff.)
Resists +5% arcane
Res.Cap +5% all
Phys.save +44 (+25 eff.)
Spell.save +25 (+15 eff.)
Mind.save +17 (+5 eff.)
---------- misc
Masteries
+0.40 Technique/Fending
+0.40 Technique/Black Belt
Amulets make your neck look great!
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
Reqs Level 35
[Random Unique]
Nature/Master/Psionic
While equipped:
Stats +3 Wil
dps ----------
Mind.pwr +10 (+5 eff.)
Dmg.mod +18% fire
Res.pen +10% lightning
----- def -----
Resists +6% lightning
Mind.save +19 (+6 eff.)
Max.HP +116.00
HP.reg +18.00
Heal.mod +13%
Disarm- +50%
Confus- +47%
Pinning- +43%
Knockbk- +35%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
T4 ring jewelry
Reqs Level 25
[Random Unique]
Master
While equipped:
Stats +8 Str +7 Dex +7 Cun
+6 Con
dps ----------
Phys.pwr +9 (+4 eff.)
Acc +10 (+5 eff.)
----- def -----
Defense +5 (+2 eff.)
Resists +9% darkness
Mind.save +3 (+1 eff.)
Max.HP +32.00
Disarm- +31%
Pinning- +32%
Knockbk- +37%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
Reqs Level 35
[Rare]
Master
While equipped:
Stats +10 Str +4 Dex
dps ----------
Crit.mult +20.00%
Phys.pwr +10 (+4 eff.)
Res.pen +10% acid
----- def -----
Armour +20
Defense +20 (+7 eff.)
Resists +12% mind +2% physical
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
T4 ring jewelry
Reqs Level 25
[Random Unique]
Arcane/Master
While equipped:
Stats +12 Mag +5 Wil +6 Cun
dps ----------
Phys.pwr +13 (+5 eff.)
Spell.pwr +34 (+10 eff.)
Mind.pwr +17 (+9 eff.)
Dmg.mod +6% all
----- def -----
Resists +15% temporal
Def/telep +15
Res/telep +15%
Dur/telep +15%
Rings make your fingers look great!
This item has been sent to the Item's Vault.


0.1
T3 amulet jewelry
Reqs Level 15
[Random Unique]
Nature
While equipped:
Stats +5 Con
dps ----------
Res.pen +15% arcane
----- def -----
Resists +24% cold +16% fire
Phys.save +10 (+8 eff.)
Max.HP +107.00
HP.reg +4.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.


1.0
T4 belt armor
Reqs Level 25
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun +8 Lck
----- def -----
Rng.Def +20 (+7 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
Reqs Level 35
[Random Unique]
Arcane/Master
While equipped:
dps ----------
Spell.crit +6%
Crit.mult +29.00%
Spell.pwr +10 (+4 eff.)
Dmg.mod +3% temporal +13% arcane
+3% fire
Res.pen +10% temporal +15% arcane
+10% fire
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Defense +30 (+10 eff.)
Resists +9% temporal
Phys.save +25 (+16 eff.)
---------- misc
Max.mana +70.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


2.0
T5 feet armor
Reqs Level 35
[Rare]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Crit.mult +15.00%
Mov.spd +25%
Dmg.mod +15% physical
Res.pen +25% physical
Acc +25 (+10 eff.)
----- def -----
Armour +5
Resists +15% darkness +12% fire
Mind.save +12 (+4 eff.)
---------- misc
Light +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.


2.0
T5 head armor
Reqs Level 35
[Random Unique]
Nature/Master
While equipped:
Stats +10 Str +7 Dex +3 Con
dps ----------
Phys.pwr +5 (+2 eff.)
----- def -----
Armour +5
Defense +5 (+2 eff.)
Fatigue +5%
Resists +14% light +3% fire
+12% darkness +5% arcane
Poison- +20%
Stun/Frz- +10%
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 16.5 Physical damage.
If the attack hits, the target is confused (34% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.